Hover a talent for its text. Values shown are at rank 1 in the tree and for every rank in the list below. Open this tree in the planner.
0
5
Capstone Talent I
10
15
20
Capstone Talent II
30
40
50
Capstone Talent III
60
First row

+ 5 Dexterity
At rank 10 : + 50 Dexterity

+ 3% Attack Speed and + 0.5 Damage.
At rank 10 : + 25% Attack Speed and + 5 Damage.

+ 15% Damage to Distant enemies.
At rank 8 : + 120% Damage to Distant enemies.

+ 1.5% Dodge Chance
At rank 8 : + 12% Dodge Chance

+ 4% Move Speed.
At rank 6 : + 24% Move Speed.
Row at 5 points

+ 5% Basic Attack and Strong Attack Range.
At rank 6 : + 30% Basic Attack and Strong Attack Range.

+ 3% Critical Hit Chance against Distant enemies.
At rank 6 : + 18% Critical Hit Chance against Distant enemies.

+ 5% Arcane Damage and + 2% Magic Resist.
At rank 10 : + 50% Arcane Damage and + 20% Magic Resist.

+ 8% Damage to Poisoned enemies and + 2% Poison Damage Reduction.
At rank 8 : + 64% Damage to Poisoned enemies and + 16% Poison Damage Reduction.

+ 6% Poisoned Damage and + 0.2s Duration.
At rank 8 : + 48% Poisoned Damage and + 1.6s Duration.
Capstone Talent I (10 points)
Pick one. Points move with you if you swap capstones later, for a gold fee.


Casting a Strong Attack reduces all Trap ability cooldowns by 2s.

Taking damage while below 60% Health inflicts Stunned on enemies within 5m for 2s. This can trigger once every 10s.
Row at 15 points

+ 15% Critical Hit Damage to Physical Abilities
At rank 8 : + 120% Critical Hit Damage to Physical Abilities

Arcane Bomb splash radius increased by 8%.
At rank 6 : Arcane Bomb splash radius increased by 48%.
Changes Arcane Bomb

Shockwave knocks enemies back an additional 0.5.
At rank 5 : Shockwave knocks enemies back an additional 2.5.
Changes Shockwave

Trap damage increased by 10%.
At rank 6 : Trap damage increased by 60%.

While out of combat, gain + 3 Mana Regeneration.
At rank 8 : While out of combat, gain + 24 Mana Regeneration.
Row at 20 points

Steady Shot deals 3% more damage for each enemy its projectile has already pierced.
Rank 8: Steady Shot deals an extra 24% damage for every target its projectile has pierced beforehand.
Changes Steady Shot

Multishot hits have a 4% chance to knock enemies back 2.
At rank 6 : Multishot hits have a 24% chance to knock enemies back 2.
Changes Multishot

Poison Shot has + 5% chance to apply Poisoned.
At rank 6 : Poison Shot has + 30% chance to apply Poisoned.
Changes Poison Shot

+ 5% Trap Abilities Cooldown reduction.
At rank 6 : + 30% Trap Abilities Cooldown reduction.

+ 3% Dodge Chance while surrounded by at least 3 enemies.
At rank 8 : + 24% Dodge Chance while surrounded by at least 3 enemies.
Capstone Talent II (30 points)
Pick one. Points move with you if you swap capstones later, for a gold fee.


Casting an Arcane ability grants Arcane Charge for 5s, increasing Arcane Damage by 6% per stack (Max 50 stacks).

Row at 40 points

Rapid Fire's channel duration is increased by 6%.
At rank 8 : Rapid Fire's channel duration is increased by 48%.
Changes Rapid Fire

Knife Barrage gains + 4.0% Critical Hit Chance.
At rank 6 : Knife Barrage gains + 24.0% Critical Hit Chance.
Changes Knife Barrage

+ 6% Critical Damage Reduction.
At rank 8 : + 48% Critical Damage Reduction.

+ 6% Flare Cooldown reduction.
At rank 5 : + 30% Flare Cooldown reduction.
Changes Flare

Vulnerable applied by you lasts 6% longer.
At rank 6 : Vulnerable applied by you lasts 36% longer.
Row at 50 points

Knife Barrage targets 1 additional enemies.
At rank 3 : Knife Barrage targets 3 additional enemies.
Changes Knife Barrage

Upon striking a foe, Twin Arrows projectiles bounce to an additional random target. The skill also gains a flat 5% damage bonus.
Rank 6: Each projectile fired by Twin Arrows ricochets to an additional random target on hit, and the skill's damage is raised by 80%.
Changes Twin Arrows

+ 4.0% Critical Hit Chance to Trap Abilities
At rank 8 : + 32.0% Critical Hit Chance to Trap Abilities

Casting a Blinding Shot ability restores 10 Mana.
At rank 8 : Casting a Blinding Shot ability restores 80 Mana.

Phantom Form's Dodge Chance and Attack Speed bonuses are increased by 8%.
Rank 8: Boosts the Attack Speed and Dodge Chance bonuses provided by Phantom Form by 64%.
Capstone Talent III (60 points)
Pick one. Points move with you if you swap capstones later, for a gold fee.

While no enemies are nearby, gain 80% Attack Speed, 120% Bonus All Damage, and 150% Strong Attack Damage.

Arcane Arrowstorm is guaranteed (100% chance) to inflict Arcane Corrosion on hit. Striking a target with Multishot or Arcane Bomb clears all active stacks to deliver Arcane damage equal to 400% weapon damage with 1 stack, or 700% weapon damage with 2 stacks.
Changes Arcane Arrowstorm

Critical Hits with Poison abilities have a 100% chance to apply 3 additional stacks of Poisoned.

Trap hits have a 100% chance to inflict Vulnerable for 3s. Trap abilities gain + 160% Critical Hit Damage.