Hunter talent tree

Hover a talent for its text. Values shown are at rank 1 in the tree and for every rank in the list below. Open this tree in the planner.

0

5

Capstone Talent I

10

15

20

Capstone Talent II

30

40

50

Capstone Talent III

60

First row

Dexterity10 rank s

+ 5 Dexterity

At rank 10 : + 50 Dexterity

Attack Speed10 rank s

+ 3% Attack Speed and + 0.5 Damage.

At rank 10 : + 25% Attack Speed and + 5 Damage.

Long Shot8 rank s

+ 15% Damage to Distant enemies.

At rank 8 : + 120% Damage to Distant enemies.

Dodge Chance8 rank s

+ 1.5% Dodge Chance

At rank 8 : + 12% Dodge Chance

Fleet Footed6 rank s

+ 4% Move Speed.

At rank 6 : + 24% Move Speed.

Row at 5 points

Steady Aim6 rank s

+ 5% Basic Attack and Strong Attack Range.

At rank 6 : + 30% Basic Attack and Strong Attack Range.

Sharpshooter6 rank s

+ 3% Critical Hit Chance against Distant enemies.

At rank 6 : + 18% Critical Hit Chance against Distant enemies.

Arcane Knowledge10 rank s

+ 5% Arcane Damage and + 2% Magic Resist.

At rank 10 : + 50% Arcane Damage and + 20% Magic Resist.

Venom Lore8 rank s

+ 8% Damage to Poisoned enemies and + 2% Poison Damage Reduction.

At rank 8 : + 64% Damage to Poisoned enemies and + 16% Poison Damage Reduction.

Deadly Toxin8 rank s

+ 6% Poisoned Damage and + 0.2s Duration.

At rank 8 : + 48% Poisoned Damage and + 1.6s Duration.

Capstone Talent I (10 points)

Pick one. Points move with you if you swap capstones later, for a gold fee.

Efficient Assault 1 rank+ 25% Strong Attack Mana Cost reduction.
Rapid Reset 1 rank

Casting a Strong Attack reduces all Trap ability cooldowns by 2s.

Cornered Beast 1 rank

Taking damage while below 60% Health inflicts Stunned on enemies within 5m for 2s. This can trigger once every 10s.

Row at 15 points

Physical Brutality8 rank s

+ 15% Critical Hit Damage to Physical Abilities

At rank 8 : + 120% Critical Hit Damage to Physical Abilities

Improved Arcane Bomb6 rank s

Arcane Bomb splash radius increased by 8%.

At rank 6 : Arcane Bomb splash radius increased by 48%.

Changes Arcane Bomb

Concussive Force5 rank s

Shockwave knocks enemies back an additional 0.5.

At rank 5 : Shockwave knocks enemies back an additional 2.5.

Changes Shockwave

Lethal Traps6 rank s

Trap damage increased by 10%.

At rank 6 : Trap damage increased by 60%.

Second Wind8 rank s

While out of combat, gain + 3 Mana Regeneration.

At rank 8 : While out of combat, gain + 24 Mana Regeneration.

Row at 20 points

Improved Steady Shot8 rank s

Steady Shot deals 3% more damage for each enemy its projectile has already pierced.

Rank 8: Steady Shot deals an extra 24% damage for every target its projectile has pierced beforehand.

Changes Steady Shot

Forceful Volley6 rank s

Multishot hits have a 4% chance to knock enemies back 2.

At rank 6 : Multishot hits have a 24% chance to knock enemies back 2.

Changes Multishot

Improved Poison Shot6 rank s

Poison Shot has + 5% chance to apply Poisoned.

At rank 6 : Poison Shot has + 30% chance to apply Poisoned.

Changes Poison Shot

Quick Traps6 rank s

+ 5% Trap Abilities Cooldown reduction.

At rank 6 : + 30% Trap Abilities Cooldown reduction.

Survival Instinct8 rank s

+ 3% Dodge Chance while surrounded by at least 3 enemies.

At rank 8 : + 24% Dodge Chance while surrounded by at least 3 enemies.

Capstone Talent II (30 points)

Pick one. Points move with you if you swap capstones later, for a gold fee.

Double Tap 1 rankBasic Attack has a 35% chance to strike twice.
Arcane Charge 1 rank

Casting an Arcane ability grants Arcane Charge for 5s, increasing Arcane Damage by 6% per stack (Max 50 stacks).

Venomous Leech 1 rankPoisoned ticks have a 100% chance to trigger Life on Hit.

Row at 40 points

Sustained Fire8 rank s

Rapid Fire's channel duration is increased by 6%.

At rank 8 : Rapid Fire's channel duration is increased by 48%.

Changes Rapid Fire

Deadly Knife Barrage6 rank s

Knife Barrage gains + 4.0% Critical Hit Chance.

At rank 6 : Knife Barrage gains + 24.0% Critical Hit Chance.

Hardened Hide8 rank s

+ 6% Critical Damage Reduction.

At rank 8 : + 48% Critical Damage Reduction.

Rapid Flare5 rank s

+ 6% Flare Cooldown reduction.

At rank 5 : + 30% Flare Cooldown reduction.

Changes Flare

Marked for Death6 rank s

Vulnerable applied by you lasts 6% longer.

At rank 6 : Vulnerable applied by you lasts 36% longer.

Row at 50 points

Knife Storm3 rank s

Knife Barrage targets 1 additional enemies.

At rank 3 : Knife Barrage targets 3 additional enemies.

Improved Twin Arrows6 rank s

Upon striking a foe, Twin Arrows projectiles bounce to an additional random target. The skill also gains a flat 5% damage bonus.

Rank 6: Each projectile fired by Twin Arrows ricochets to an additional random target on hit, and the skill's damage is raised by 80%.

Changes Twin Arrows

Deadly Traps8 rank s

+ 4.0% Critical Hit Chance to Trap Abilities

At rank 8 : + 32.0% Critical Hit Chance to Trap Abilities

Dazzling Recovery8 rank s

Casting a Blinding Shot ability restores 10 Mana.

At rank 8 : Casting a Blinding Shot ability restores 80 Mana.

Empowered Phantom Form8 rank s

Phantom Form's Dodge Chance and Attack Speed bonuses are increased by 8%.

Rank 8: Boosts the Attack Speed and Dodge Chance bonuses provided by Phantom Form by 64%.

Capstone Talent III (60 points)

Pick one. Points move with you if you swap capstones later, for a gold fee.

Lone Hunter 1 rank

While no enemies are nearby, gain 80% Attack Speed, 120% Bonus All Damage, and 150% Strong Attack Damage.

Arcane Corrosion1 rank

Arcane Arrowstorm is guaranteed (100% chance) to inflict Arcane Corrosion on hit. Striking a target with Multishot or Arcane Bomb clears all active stacks to deliver Arcane damage equal to 400% weapon damage with 1 stack, or 700% weapon damage with 2 stacks.

Critical Injection 1 rank

Critical Hits with Poison abilities have a 100% chance to apply 3 additional stacks of Poisoned.

Exposing Traps 1 rank

Trap hits have a 100% chance to inflict Vulnerable for 3s. Trap abilities gain + 160% Critical Hit Damage.