Monk talent tree

Hover a talent for its text. Values shown are at rank 1 in the tree and for every rank in the list below. Open this tree in the planner.

0

5

Capstone Talent I

10

15

20

Capstone Talent II

30

40

50

Capstone Talent III

60

First row

Dodge Chance8 rank s

+ 1.5% Dodge Chance

At rank 8 : + 12% Dodge Chance

Vitality8 rank s

+ 75 Max HP

At rank 8 : + 600 Max HP

Dexterity10 rank s

+ 5 Dexterity

At rank 10 : + 50 Dexterity

Physical Damage10 rank s

+ 8% Physical Damage

At rank 10 : + 80% Physical Damage

Max Mana5 rank s

+ 6 Max Mana

At rank 5 : + 30 Max Mana

Row at 5 points

Movement Speed5 rank s

+ 5% Movement Speed

At rank 5 : + 25% Movement Speed

Healing & Magic Resist8 rank s

+ 5% Healing Received and + 40 Magic Resist

At rank 8 : + 40% Healing Received and + 320 Magic Resist

Attack Speed6 rank s

+ 4% Attack Speed

At rank 6 : + 24% Attack Speed

Mana On Kill5 rank s

+ 2 Mana On Kill

At rank 5 : + 10 Mana On Kill

Lightning Damage10 rank s

+ 8% Lightning Damage

At rank 10 : + 80% Lightning Damage

Capstone Talent I (10 points)

Pick one. Points move with you if you swap capstones later, for a gold fee.

Mirror Steps 1 rankAfter dodging, gain + 60% Physical Damage for 4s
Chain Force 1 rank

Every 3 casts of Basic Attack, that attack deals 100% more direct damage.

Exposing Strikes 1 rank

Abilities you cast apply Exposed to each enemy hit. At 5 stacks, it becomes Vulnerable.

Illumination 1 rank

Critical Hit from Lightning abilities will have 30% chance to trigger your Mana On Kill

Row at 15 points

Zephyr's Flow5 rank s

Each Dodge will generate 2 Mana

At rank 5 : Each Dodge will generate 10 Mana

Vigor8 rank s

+ 2.5% Critical Hit Chance to Physical Abilities

At rank 8 : + 20% Critical Hit Chance to Physical Abilities

Thunderclap5 rank s

Sacred Judgment's shockwave has a 15% chance to inflict Stunned on enemies hit.

Rank 5: The shockwave from Sacred Judgment has a 75% chance to inflict Stunned on targets it strikes.

Fundamentals10 rank s

+ 10% Damage to Basic Attack Abilities

At rank 10 : + 100% Damage to Basic Attack Abilities

Enhance Lightning Abilities: Critical Hit Chance 8 rank s

+ 2.5% Critical Hit Chance to Lightning Abilities

At rank 8 : + 20.0% Critical Hit Chance to Lightning Abilities

Row at 20 points

Sheltering Breath5 rank s

Casting Spirit Stream reduces damage taken by 3% for 3s.

At rank 5 : Casting Spirit Stream reduces damage taken by 15% for 3s.

Precise Strikes8 rank s

+ 20% Critical Damage to Basic Attack abilities.

At rank 8 : + 160% Critical Damage to Basic Attack abilities.

Heavy Hands8 rank s

+ 20% Critical Damage to Strong Attack abilities

At rank 8 : + 160% Critical Damage to Strong Attack abilities

Enhance Piercing Lunge: Damage8 rank s

+ 20% Damage to Piercing Lunge

At rank 8 : + 160% Damage to Piercing Lunge

Enhance Sacred Orbs: Speed10 rank s

+ 20% rotation speed to Sacred Orbs

At rank 10 : + 200% rotation speed to Sacred Orbs

Changes Sacred Orbs

Capstone Talent II (30 points)

Pick one. Points move with you if you swap capstones later, for a gold fee.

Gathered Force 1 rank

Every 2 casts of Special abilities grant one charge. Strong Attack abilities consume one charge to deal 80% more damage. Charges can accumulate.

Aftershock 1 rank

Every 3 Basic Attack casts, you have a 80% chance to inflict Dazed on each enemy hit.

Chi Ward 1 rank

Every 3 seconds, replenish a shield equal to 500% of your Max Mana.

Row at 40 points

Slipstream6 rank s

Charge grants + 5% Dodge Chance for 4s

At rank 6 : Charge grants + 30% Dodge Chance for 4s

Changes Charge

Enhance Spirit Twin: Duration6 rank s

Spirit Twin lingers 5% longer

At rank 6 : Spirit Twin lingers 30% longer

Changes Spirit Twin

Shared Chi8 rank s

Alternating to a different Chi ability than the one previously cast recovers 2% of Max Mana. Note that this bonus does not trigger on the initial cast.

Rank 8: Activating a Chi ability different from the one cast immediately before it restores 16% of Max Mana. No mana is regained on the very first cast.

Sweeping Discipline10 rank s

+ 10% Damage to AOE abilities

At rank 10 : + 100% Damage to AOE abilities

Charged Orb8 rank s

Sacred Orbs hits have a 10% chance to apply 1 stack of Electrostatic.

At rank 8 : Sacred Orbs hits have a 80% chance to apply 1 stack of Electrostatic.

Changes Sacred Orbs

Row at 50 points

Enhance Chi Bolt: Healing6 rank s

Chi Bolt's third bolt restores an additional 4% of your Max Health

At rank 6 : Chi Bolt's third bolt restores an additional 24% of your Max Health

Changes Chi Bolt

Enhance Golden Palms: Damage & Mana Cost 8 rank s

Golden Palms costs 5% less Mana and deals + 10% Damage

At rank 8 : Golden Palms costs 40% less Mana and deals + 80% Damage

Changes Golden Palms

Cyclone Repulse5 rank s

Whirlwind Staff hits knock enemies back 0.1 meters.

At rank 5 : Whirlwind Staff hits knock enemies back 0.5 meters.

Enhance Divine Thunder: Damage5 rank s

+ 40% Damage to Divine Thunder

At rank 5 : + 200% Damage to Divine Thunder

Exploit Weakness10 rank s

+ 15% Damage to Dazed enemies.

At rank 10 : + 150% Damage to Dazed enemies.

Capstone Talent III (60 points)

Pick one. Points move with you if you swap capstones later, for a gold fee.

Thundering 1 rank

A Lightning hit on an enemy with 5 stacks of Electrostatic consumes them, calling down a lightning strike for 250% weapon damage as Lightning damage

Formless 1 rank

Gain bonus Critical Damage equal to 200% of your Dodge Chance.

Iron Constitution 1 rank

A lethal blow restores you to full health, reduces damage taken by 60% for 6s, and resets all ability cooldowns. Cooldown: 20s.

Chi Expenditure 1 rank

After casting a Strong Attack, spend all remaining Mana. Each extra Mana spent increases that attack's direct damage by 1%.