Enemy scaling

Every enemy has a base health and damage that grow with its level, then get multiplied by the difficulty (Nightmare ×3.5 health and ×1.35 damage, Inferno ×6 and ×1.8) and by 3 and 1.5 if the wave is elite. Eight enemies also switch to tougher base values above Normal. Rift enemies use their size instead of their own stats; see the Mythic Rift page.

Enemy

Difficulty

Elite (×3 health, ×1.5 damage)

Enemy level

Your level

Your XP gain, %

Your armor

Ancient Oak Treant by level

LevelHealthDamageHealth ×Damage ×
16,000301.001.00
1016,638712.772.36
2051,6761838.616.12
30160,49947626.7515.86
40346,50670457.7523.48
50748,0811,043124.6834.76
601,339,7001,401223.2846.71
702,399,1981,883399.8762.78

Under Normal difficulty, maximum Health scales upward by 12% per level through level 30, 8% per level up to 50, and 6% per level through 70; Damage scales at rates of 10%, 4%, and 3% across those respective level brackets.

Ancient Oak Treant, Normal

Health160,499
Damage per hit476
Enemy level30
XP per kill1 6 or more levels below you: the minimum 1 XP