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Dragon Quest Smash Grow BEST Weapon Tier List (Global)

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Last updated: April 27, 2026 8:44 am
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Alright, let’s get this straight before anything else. Tier lists are always a bit personal. What feels broken to one player might feel average to another depending on playstyle, luck with pulls, and how far you’ve progressed.

Contents
  • SS++ Tier – The Weapon That Breaks the Game
    • Metal Wing Boomerang
  • S Tier – Elite Weapons That Carry Hard
    • Metal Slime Sword
  • A+ Tier – High Value, Slightly Below Meta
    • Fire Blade
  • A Tier – Strong, Flexible Picks
    • Crystal Claws
    • Platinum Plumes (Boomerang)
    • Falcon Blade
  • B Tier – Situational but Usable
    • Shiver Stick
  • C Tier – Niche Picks That Struggle
    • Queen’s Whip
  • D Tier – Just Not Worth It Right Now
    • Sandstorm Spear

But after testing, grinding, and honestly making a few bad choices early on, this list leans toward what actually performs consistently across content. Not just flashy damage, but real value in farming, boss fights, and progression.

SS++ Tier – The Weapon That Breaks the Game

Metal Wing Boomerang

There’s no debate here. This thing is just unfair.

The biggest reason it sits alone at the top is how much value you get from a single attack. The ricochet effect means your hits don’t just stop at one enemy. They bounce, chaining damage across multiple targets.

Now combine that with bonus damage against metal enemies and suddenly this weapon dominates Metal Slime runs, which are basically your main XP source.

It’s not just strong. It’s efficient. And in a grind-heavy game, efficiency wins.

If you pull this early, your account progression instantly feels smoother.


S Tier – Elite Weapons That Carry Hard

Metal Slime Sword

This is the “almost broken” weapon.

It deals bonus damage to metal enemies, which already puts it in a strong spot. But what really makes it shine is the attack speed boost after finishing a combo.

More hits means more chances to land damage on slippery enemies like Metal Slimes.

It doesn’t have the multi-target madness of the boomerang, but in single-target or controlled fights, it feels incredibly reliable.

If you don’t have the boomerang, this is your next best friend.


A+ Tier – High Value, Slightly Below Meta

Fire Blade

This weapon starts off feeling like just another damage dealer, but the deeper you go into the game, the more it proves its worth.

The freeze immunity is the hidden MVP here. Early game, you won’t care. Mid to late game, you absolutely will.

Getting locked in place can ruin runs, and this weapon just says no to that.

On top of that, the extra fire projectiles after kills help maintain damage flow, especially in mob-heavy stages.


A Tier – Strong, Flexible Picks

Crystal Claws

These are way better than they look on paper.

The flinch effect can interrupt enemies, which gives you breathing room in chaotic fights. It’s not flashy, but it’s very practical.

Also, if you’re unlucky with metal weapon pulls, this becomes a solid backup option for farming.

The piercing enchantment adds extra pressure across multiple enemies, which helps in clearing waves faster.


Platinum Plumes (Boomerang)

This is the weapon I’d actually recommend rerolling for if you miss the top-tier pulls.

Boomerangs in general are strong because of their spread, and this one adds spell lock into the mix. That becomes extremely valuable in harder content where enemies start using abilities.

Early game, you won’t feel it much. Later on, you’ll realize how clutch it is.

It’s one of those weapons that quietly carries runs without you noticing.


Falcon Blade

A lot of players hype this weapon, and to be fair, it deserves it.

The raw damage on the ultimate is very high, and the follow-up wind spheres keep the pressure going.

It feels smooth, fast, and aggressive. If you like a more active playstyle, this weapon fits perfectly.

Still, it doesn’t quite match the utility of boomerangs or the niche dominance of metal weapons.


B Tier – Situational but Usable

Shiver Stick

This one is tricky.

It’s not bad, but it feels limited.

Ranged weapons in general don’t hit as hard as melee in this game, and you can feel that here. However, there are specific stages where ranged attacks are required, especially when enemies are out of reach.

In those moments, this weapon suddenly becomes useful.

The freeze effect and AoE scaling with blessings can be strong, but it requires setup. Without that, it feels underwhelming.


C Tier – Niche Picks That Struggle

Queen’s Whip

It has some supportive value with attack speed buffs, but overall, it feels too situational.

You’ll only really see it shine against enemies weak to light, and outside of that, it struggles to compete.

It’s not useless, but compared to everything above, it’s hard to justify using it long-term.


D Tier – Just Not Worth It Right Now

Sandstorm Spear

This is the one you probably replace first.

It depends heavily on specific builds and blessings to even feel decent. Without that synergy, it falls flat.

Yes, it can work against earth-weak enemies, but that’s a very narrow use case.

In most situations, there’s simply a better option available.

Here’s something most tier lists won’t tell you.

Your blessings and playstyle can sometimes matter more than the weapon itself.

A well-played A-tier weapon with the right setup can outperform an S-tier weapon used poorly.

Still, if you’re rerolling or deciding where to invest, the top picks make your life much easier. Especially the Metal Wing Boomerang. That thing just changes how the game feels.

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