Fine Gold Chain

Uncommon Necklace

Primary

2 random affixes from 23

296

TypeNecklace
RarityUncommon
HeroesAll
Sells for296 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idUncommonNeck4

Fine Gold Chain

UncommonNecklace

How it drops

Loot is rolled precisely once each wave after the final opponent dies, using that enemy's level. When the roll yields an uncommon item, every valid slot has an equal drop chance, though Back has only 7% of that regular weight; a base is then chosen at random from that slot. Fine Gold Chain is available from enemy level 1. On Normal, item level runs from 10 × (level − 1) to 10 × level + 9. In Nightmare and Inferno, where enemies are uniformly level 70, gear drops at item level 700 plus the map level (which is multiplied by 2 on Inferno).

Possible affixes

Uncommon items roll 2 primary affixes, picked without duplicates from the pool after excluding stats your hero cannot obtain. The ranges below display the roll formulas for each item level, which can also be tested in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6 – 818 – 2430 – 4042 – 56
Dexterity Primary · Hunter, Monk only6 – 818 – 2430 – 4042 – 56
Intelligence Primary · Sorcerer only6 – 818 – 2430 – 4042 – 56
Critical Hit Chance Primary1% – 1.3%2.9% – 3.9%4.8% – 6.4%6.7% – 9%
Critical Hit Damage Primary7.1% – 9.7%21.4% – 29%35.7% – 48.3%50% – 67.6%
Attack Speed Primary1.8% – 2.4%5.4% – 7.2%8.9% – 12.1%12.5% – 16.9%
Cooldown Reduction Primary1.2% – 1.6%3.6% – 4.8%5.9% – 8%8.3% – 11.3%
Magic Resist Primary60 – 81179 – 241298 – 402416 – 563
Basic Attack Damage Primary8.3% – 11.3%25% – 33.8%41.6% – 56.3%58.3% – 78.9%
Strong Attack Damage Primary8.3% – 11.3%25% – 33.8%41.6% – 56.3%58.3% – 78.9%
Physical Damage Primary · Warrior, Hunter, Monk only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Fire Damage Primary · Warrior, Sorcerer only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Cold Damage Primary · Sorcerer only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Lightning Damage Primary · Sorcerer, Monk only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Poison Damage Primary · Hunter only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Arcane Damage Primary · Hunter only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Damage vs Healthy Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Injured Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Slowed Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Elite Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Vulnerable Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Bonus Armor Primary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
Bonus All Damage Primary4.8% – 6.4%14.3% – 19.3%23.8% – 32.2%33.3% – 45.1%
Bonus Move Speed Secondary1.2% – 1.6%3.6% – 4.8%5.9% – 8%8.3% – 11.3%
Life on Hit Secondary2 – 37 – 1012 – 1617 – 23
Item Find Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
XP Gained Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%

Salvage

Iron Ore : 2 + 0.05 × item level alwaysSoul Shard: 1 + 0.005 × item level 20%

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