Prism Quartet Amulet
Uncommon Necklace
Primary
2 random affixes from 23
296
Prism Quartet Amulet
How it drops
Whenever the final enemy in a wave is defeated, loot is rolled once at that monster's level. Rolling uncommon distributes equal chances across all slots containing eligible items (the Back slot has only 7% of the weight of the others), picking randomly among bases in that category. Prism Quartet Amulet qualifies for drops starting at enemy level 1. Item level ranges from 10 × (level − 1) to 10 × level + 9 on Normal, but on Nightmare and Inferno, all enemies are level 70 and item level turns into 700 plus the map's level (× 2 on Inferno).
Possible affixes
Uncommon items roll 2 primary affixes, picked without duplicates from the pool after excluding stats your hero cannot obtain. The ranges below display the roll formulas for each item level, which can also be tested in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Dexterity Primary · Hunter, Monk only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Intelligence Primary · Sorcerer only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Critical Hit Chance Primary | 1% – 1.3% | 2.9% – 3.9% | 4.8% – 6.4% | 6.7% – 9% |
| Critical Hit Damage Primary | 7.1% – 9.7% | 21.4% – 29% | 35.7% – 48.3% | 50% – 67.6% |
| Attack Speed Primary | 1.8% – 2.4% | 5.4% – 7.2% | 8.9% – 12.1% | 12.5% – 16.9% |
| Cooldown Reduction Primary | 1.2% – 1.6% | 3.6% – 4.8% | 5.9% – 8% | 8.3% – 11.3% |
| Magic Resist Primary | 60 – 81 | 179 – 241 | 298 – 402 | 416 – 563 |
| Basic Attack Damage Primary | 8.3% – 11.3% | 25% – 33.8% | 41.6% – 56.3% | 58.3% – 78.9% |
| Strong Attack Damage Primary | 8.3% – 11.3% | 25% – 33.8% | 41.6% – 56.3% | 58.3% – 78.9% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Fire Damage Primary · Warrior, Sorcerer only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Cold Damage Primary · Sorcerer only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Lightning Damage Primary · Sorcerer, Monk only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Poison Damage Primary · Hunter only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Arcane Damage Primary · Hunter only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Damage vs Healthy Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Injured Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Slowed Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Elite Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Vulnerable Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Bonus Armor Primary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Bonus All Damage Primary | 4.8% – 6.4% | 14.3% – 19.3% | 23.8% – 32.2% | 33.3% – 45.1% |
| Bonus Move Speed Secondary | 1.2% – 1.6% | 3.6% – 4.8% | 5.9% – 8% | 8.3% – 11.3% |
| Life on Hit Secondary | 2 – 3 | 7 – 10 | 12 – 16 | 17 – 23 |
| Item Find Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| XP Gained Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |