Ring of Arcane Precision

Legendary Ring

Primary

4 random affixes from 16

Secondary

1 random affix from 5

Arcane abilities gain +9% Critical Hit Chance.

Hunter

432

TypeRing
RarityLegendary
HeroesHunter
Drop level15+
Sells for432 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idLegendaryRing6

Ring of Arcane Precision

Legendary Ring Hunter

Legendary power:Arcane abilities gain +9% Critical Hit Chance.

How it drops

Items roll only once per wave upon slaying the final enemy, using that enemy's level. Whenever a legendary item is rolled, every slot with an eligible item base has identical odds (the Back slot is an outlier at 7% of regular probability), and the specific base is chosen evenly within the slot. Ring of Arcane Precision drops exclusively for the Hunter from enemy level 15 onward. Normal difficulty calculates item level as 10 × (level − 1) to 10 × level + 9. For Nightmare and Inferno, every monster is level 70, setting item level to 700 plus map level (with the map level doubled on Inferno).

Possible affixes

Legendary gear rolls with 4 primary affixes and 1 secondary affix, selected without duplicates from the affix pool after excluding stats unavailable to your hero class. The ranges listed below correspond to the roll formula for each item level, which can also be tested using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only7 – 920 – 2834 – 4648 – 64
Dexterity Primary · Hunter, Monk only7 – 920 – 2834 – 4648 – 64
Intelligence Primary · Sorcerer only7 – 920 – 2834 – 4648 – 64
Critical Hit Chance Primary1.1% – 1.5%3.3% – 4.4%5.4% – 7.4%7.6% – 10.3%
Critical Hit Damage Primary8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Attack Speed Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Max Mana Primary7 – 920 – 2834 – 4648 – 64
Magic Resist Primary68 – 92204 – 276340 – 460476 – 644
Damage vs Vulnerable Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Physical Damage Primary · Warrior, Hunter, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Fire Damage Primary · Warrior, Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Cold Damage Primary · Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Lightning Damage Primary · Sorcerer, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Poison Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Arcane Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Bonus All Damage Primary5.4% – 7.4%16.3% – 22.1%27.2% – 36.8%38.1% – 51.5%
Life on Hit Secondary3 – 48 – 1114 – 1819 – 26
Life on Kill Secondary8 – 1124 – 3341 – 5557 – 77
XP Gained Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Item Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Gold Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%

Salvage

Gold Ore: 10 + 0.05 × item level always

Earth Essence: 5 + 0.025 × item level always

Soul Shard: 2 + 0.02 × item level 70%

Related