Ring of the Fourth Flame

Legendary Ring

Primary

4 random affixes from 16

Secondary

1 random affix from 5

Every 4th Fire Ball becomes a Pyroblast that seeks its target and erupts, damaging all enemies caught in the blast.

Sorcerer

432

TypeRing
RarityLegendary
HeroesSorcerer
Drop level40+
Sells for432 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idLegendaryRing4

Ring of the Fourth Flame

Legendary Ring Sorcerer

Legendary power:

Every 4th Fire Ball becomes a Pyroblast that seeks its target and erupts, damaging all enemies caught in the blast.

How it drops

Wave rewards roll once when the last enemy in the pack dies, utilizing that enemy's level. If this produces a legendary, each slot housing valid gear bases shares equal likelihood (the Back slot has a 7% relative weighting), with bases chosen uniformly within the selected slot. Ring of the Fourth Flame becomes eligible at enemy level 40 and drops solely for the Sorcerer. Normal mode item levels range between 10 × (level − 1) and 10 × level + 9. In Nightmare and Inferno, foes are strictly level 70, adjusting item level to 700 plus map level (doubled on Inferno).

Possible affixes

Legendary gear rolls with 4 primary affixes and 1 secondary affix, selected without duplicates from the affix pool after excluding stats unavailable to your hero class. The ranges listed below correspond to the roll formula for each item level, which can also be tested using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only7 – 920 – 2834 – 4648 – 64
Dexterity Primary · Hunter, Monk only7 – 920 – 2834 – 4648 – 64
Intelligence Primary · Sorcerer only7 – 920 – 2834 – 4648 – 64
Critical Hit Chance Primary1.1% – 1.5%3.3% – 4.4%5.4% – 7.4%7.6% – 10.3%
Critical Hit Damage Primary8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Attack Speed Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Max Mana Primary7 – 920 – 2834 – 4648 – 64
Magic Resist Primary68 – 92204 – 276340 – 460476 – 644
Damage vs Vulnerable Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Physical Damage Primary · Warrior, Hunter, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Fire Damage Primary · Warrior, Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Cold Damage Primary · Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Lightning Damage Primary · Sorcerer, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Poison Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Arcane Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Bonus All Damage Primary5.4% – 7.4%16.3% – 22.1%27.2% – 36.8%38.1% – 51.5%
Life on Hit Secondary3 – 48 – 1114 – 1819 – 26
Life on Kill Secondary8 – 1124 – 3341 – 5557 – 77
XP Gained Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Item Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Gold Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%

Salvage

Gold Ore: 10 + 0.05 × item level always

Earth Essence: 5 + 0.025 × item level always

Soul Shard: 2 + 0.02 × item level 70%

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