Sigilguard Cuirass
Rare Chest Armor
Primary
3 random affixes from 14
Secondary
1 random affix from 5
Warrior, Hunter
280
Sigilguard Cuirass
Rare Chest Armor Warrior Hunter
How it drops
Clearing a wave rolls loot a single time upon the death of its last enemy, using that creature's level. When the roll lands on rare quality, every eligible equipment slot receives equal weighting (the Back slot being an exception at 7% of the regular rate), after which an eligible base is drawn evenly from that slot. Sigilguard Cuirass enters the pool from enemy level 1 and drops exclusively for Warrior and Hunter. On Normal difficulty, item level scales from 10 × (level − 1) to 10 × level + 9. Across Nightmare and Inferno, every enemy is level 70, setting the item level to 700 plus the map's level (scaled by × 2 on Inferno).
Possible affixes
Rare gear rolls 3 primary affixes and 1 secondary affix without duplicates from the pool, excluding any stats your class cannot roll; armor pieces additionally receive a guaranteed Armor roll. The values below reflect the formula across each item level, which can be previewed in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Armor Always | 64 – 86 | 191 – 259 | 319 – 431 | 446 – 604 |
| Strength Primary · Warrior only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Dexterity Primary · Hunter, Monk only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Intelligence Primary · Sorcerer only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Max Health Primary | 57 – 78 | 172 – 233 | 287 – 388 | 402 – 543 |
| Magic Resist Primary | 64 – 86 | 191 – 259 | 319 – 431 | 446 – 604 |
| Dodge Chance Primary | 0.6% – 0.9% | 1.9% – 2.6% | 3.2% – 4.3% | 4.5% – 6% |
| Thorns Primary | 13 – 17 | 38 – 52 | 64 – 86 | 89 – 121 |
| Bonus Armor Primary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
| Bonus Health Primary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
| Special Ability Bonus Damage Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Healthy Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Injured Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Physical Damage Reduction Primary | 1.3% – 1.7% | 3.8% – 5.2% | 6.4% – 8.6% | 8.9% – 12.1% |
| Cold Damage Reduction Primary | 1.3% – 1.7% | 3.8% – 5.2% | 6.4% – 8.6% | 8.9% – 12.1% |
| Life Regeneration Secondary | 3 – 3 | 8 – 10 | 13 – 17 | 18 – 24 |
| Life on Hit Secondary | 3 – 3 | 8 – 10 | 13 – 17 | 18 – 24 |
| Gold Find Secondary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
| Item Find Secondary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
| XP Gained Secondary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
Salvage
Iron Ore: 1 + 0.05 × item level always
Gold Ore: 2 + 0.025 × item level always
Soul Shard: 1 + 0.008 × item level 40%