Tattered Hooded Jerkin
Common Chest Armor
Primary
1 random affix from 14
175
Tattered Hooded Jerkin
How it drops
Loot rolls occur once per wave upon the death of its last enemy, scaled to that enemy's level. If common is selected, every equipment slot containing an eligible base has an even chance (with Back having 7% of the odds compared to others), followed by an even selection among bases in that slot. Tattered Hooded Jerkin is eligible from enemy level 1 onward. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno, all enemies are level 70, and item level becomes 700 plus the map's level (× 2 on Inferno).
Possible affixes
Common items roll 1 primary affix selected uniquely from class-compatible stats, with defensive armor slots invariably gaining base Armor as well. Value ranges below match the formula at each item level; test custom values using the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Armor Always | 51 – 69 | 153 – 207 | 255 – 345 | 357 – 483 |
| Strength Primary · Warrior only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Dexterity Primary · Hunter, Monk only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Intelligence Primary · Sorcerer only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Max Health Primary | 46 – 62 | 138 – 186 | 230 – 311 | 321 – 435 |
| Magic Resist Primary | 51 – 69 | 153 – 207 | 255 – 345 | 357 – 483 |
| Dodge Chance Primary | 0.5% – 0.7% | 1.5% – 2.1% | 2.6% – 3.4% | 3.6% – 4.8% |
| Thorns Primary | 10 – 14 | 31 – 41 | 51 – 69 | 71 – 97 |
| Bonus Armor Primary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| Bonus Health Primary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| Special Ability Bonus Damage Primary | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Damage vs Healthy Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Injured Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Physical Damage Reduction Primary | 1% – 1.4% | 3.1% – 4.1% | 5.1% – 6.9% | 7.1% – 9.7% |
| Cold Damage Reduction Primary | 1% – 1.4% | 3.1% – 4.1% | 5.1% – 6.9% | 7.1% – 9.7% |
| Life Regeneration Secondary | 2 – 3 | 6 – 8 | 10 – 14 | 14 – 19 |
| Life on Hit Secondary | 2 – 3 | 6 – 8 | 10 – 14 | 14 – 19 |
| Gold Find Secondary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| Item Find Secondary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| XP Gained Secondary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |