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Mesmalie All Achievements Guide – How to unlock

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Last updated: July 30, 2026 8:03 am
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If you’re aiming for 100% completion in Mesmalie, you’ll need more than simply finishing the story. While several achievements unlock naturally as you progress through the game’s chapters, others require very specific actions, hidden interactions, puzzle solutions, or replaying certain sections using the Chapter Select and Extras menus.

Contents
  • Story Achievements
    • Augmented Magick
    • Truly Sorry,,,,
    • Your Part
  • Chapter V Progression
    • Unlocking the Final Chapter
  • Jacks
  • The Coven
    • Mesmer’s Picture
    • Mirphie’s Picture (Method One)
    • Mirphie’s Picture (Method Two)
    • Malady’s Picture
  • You’re Great actually,,,?
  • Nonogram
  • I See You, !
  • Quails from north
  • Bad on purpose,,,?
  • GOOD on purpose,,,?
  • Memories of maybe
  • Achievement Hunting Tips

This guide covers every achievement currently available, explains when they become obtainable, and provides the easiest methods to unlock them. Since many achievements are tied to late-game story events, major spoilers are included throughout this guide. It’s highly recommended that you complete the game once before using this walkthrough.

Note: At the time of writing, “Memories of maybe” is intentionally excluded because it requires a completely different completion method involving multiple Game Over sequences.

Story Achievements

Augmented Magick

This achievement is earned automatically while progressing through the main story.

No special requirements or missable actions are involved. Simply continue playing through the chapters and it will unlock naturally.


Truly Sorry,,,,

Like the previous achievement, this one is tied directly to story progression.

Continue following the main narrative and it will unlock without requiring any additional objectives.


Your Part

This achievement is also impossible to miss.

As long as you continue completing the main chapters, it will eventually unlock during the story.


Chapter V Progression

Several achievements require access to later chapters, especially the game’s final session. If you haven’t unlocked those chapters yet, you’ll first need to complete the hidden sequence beginning in Chapter V – TO THE BACK SIDE.

Unlocking the Final Chapter

Start Chapter V and interact with the creature trapped inside the cage several times until you’re asked to gather writing materials.

You’ll need three different items:

  • Paper from the scattered sheets around the study.
  • Feather by using your Magick on the living room couch before interacting with it.
  • Ink from the bowl inside Mesmer’s bedroom.

Return everything to the creature in the cage, but remain inside the room and choose “I’m almost done in here.”

Continue progressing through the story until Mesmer asks you to collect berries.

Instead of following the normal sequence, lure Mesmer into the nearby trap.

Afterward, head back to the house and interact with the creature inside the cage. Pick it up before travelling into the attic.

Once the attic sequence finishes, return to the trap in the woods and continue north to meet Mesmer.

Back inside her room, either interact with her directly or use your Magick to make her drop the bottle.

When given the opportunity, hesitate instead of immediately attacking.

Eventually your mouse cursor will begin moving by itself. Spam-click continuously until Mesmer starts speaking again.

During the following battle:

  • Dodge every Magick symbol.
  • Cast Magick only on objects without eyes.
  • During the attack where Mesmer’s eyes remain fixed across the top of the screen, redirect your Magick symbols toward her instead.

Finish the remaining dialogue and watch the ending credits to unlock the remaining story progression.


Jacks

Chapter: VI – SECOND SESSION

This achievement is easy to miss if you don’t know what to do.

When you reach the section containing the shovel, immediately cast Magick on it.

Before the shovel lands, quickly cast Magick on all four pieces of clothing.

If all four are affected before the shovel reaches the ground, the achievement unlocks immediately.

The timing window is fairly short, so don’t hesitate after casting your first spell.


The Coven

The Coven is one of the more involved achievements because it requires collecting three separate photographs and placing them onto the hallway mirror.

The mirror must remain intact throughout the playthrough. If you destroyed it earlier, you’ll need to reload a save before that decision.


Mesmer’s Picture

Fortunately, Mesmer’s picture is already attached to the hallway mirror.

Simply avoid destroying the mirror during your playthrough.

As long as it remains intact, this picture automatically counts toward the achievement.


Mirphie’s Picture (Method One)

This is the fastest method.

Load Chapter XII – FINAL SESSION.

Before starting, make sure your autosave still has the hallway mirror intact.

Progress through the doe escort puzzle until reaching the room where you’re normally expected to guide the doe downward.

Instead, guide the doe upward so it destroys the breakable blocks blocking the alternative path.

Continue solving the puzzles until reaching the large field.

Once there, look around for a suspicious interaction point on the ground.

Holding the interaction key to highlight nearby objects makes finding this location much easier.

Pick up Mirphie’s Picture.

Whether you previously guided the doe into the woods or toward the field doesn’t matter.

Simply continue progressing until you eventually return to Mesmer’s house.

Interact with the hallway mirror and attach Mirphie’s photograph.


Mirphie’s Picture (Method Two)

If you’ve already missed the first opportunity, you can still obtain the picture through an alternate story path.

Return to Chapter V – TO THE BACK SIDE.

Leave for the Second Session without interacting with the creature inside the cage.

Continue normally until reaching Chapter IX – SECOND SECOND SESSION.

After completing the minigame, return to Mesmer’s house.

The cage should now be empty.

Continue until Mesmer asks you to collect berries.

Picking up the berries causes the nearby bell to ring.

Travel to the dark clearing located beside the giant doll eyes.

You’ll notice the word “LEAVE” written on the ground.

Continue progressing until Chapter XI – DEEP FOREST.

As you explore, additional messages such as “GO HOME” and “LEAVE” begin appearing across the forest floor.

Eventually the Creature confronts you and asks you to leave.

Follow it instead.

This leads you to the same hidden field where Mirphie’s picture is hidden.

Collect the photograph before continuing the story.

When you finally return home, attach the picture to the hallway mirror.


Malady’s Picture

After obtaining Mirphie’s picture, continue the story until you reach the kitchen.

Watch Mesmer’s conversation before interacting with the ritual poem attached to the refrigerator.

Simply choosing the option to read it is enough.

You don’t actually need to finish reading the entire poem.

Malady’s picture falls from behind the paper.

Pick it up and return to the hallway.

Interact with the mirror one final time to attach the last photograph.

Once all three pictures are displayed together, The Coven achievement unlocks.


You’re Great actually,,,?

Chapter: X – THE WOODS BEHIND THE HOUSE

Set up the bell at the forest junction before entering the room containing the large doll eyes.

Inside, agree to participate in the Mini-Session.

Your goal is to score 1,000 points.

There’s no hidden trick here.

From my experience, patience works better than rushing. Wait until several eyes line up before attacking instead of clicking immediately. Building combos consistently is much easier than reacting to every individual target.


Nonogram

This achievement requires solving one of the game’s optional puzzles.

Return to Chapter V – TO THE BACK SIDE.

Progress until the creature asks you to gather writing supplies.

Collect the feather and ink as normal.

Instead of continuing the story immediately, inspect the staircase inside the living room.

Look at the books placed on the lower steps.

Open the book titled Hexagram & Nonograms.

Complete the Nonogram puzzle correctly.

Once the puzzle is solved, the achievement unlocks automatically.

If you’re unfamiliar with Nonograms, remember that the numbers beside each row and column indicate how many connected squares should be filled. Working one row at a time usually makes the puzzle much easier to solve.


I See You, !

Chapter: X – THE WOODS BEHIND THE HOUSE

Start the chapter and progress through—or skip—the opening dialogue.

Pay attention to the small Mesmer icon displayed on-screen.

Move your mouse cursor carefully over the icon until it appears that both of Mesmer’s eyes are open.

Hold your cursor in that exact position for a couple of seconds.

The achievement should unlock shortly afterward.

This is a very easy achievement to overlook because it never tells you this interaction exists.


Quails from north

This achievement becomes available only after completing the main story.

Open the Extras menu from the main menu.

Select THIRD SESSION TEST.

Finish the entire test successfully to unlock the achievement.


Bad on purpose,,,?

Once the Extras menu has been unlocked, choose SECOND SESSION MINIGAME.

Your objective is unusual—you must finish with a negative score.

Every vial you successfully destroy awards 10 points.

Allowing a vial to hit the floor instead removes 50 points.

To finish below zero, intentionally let most vials fall while only destroying enough to stay alive.

Healing vials become extremely important because they appear once your health becomes low.

Without them, surviving long enough to finish with a negative score would be extremely difficult.

If you fail, simply restart the minigame from the Extras menu rather than replaying the chapter.


GOOD on purpose,,,?

This achievement is essentially the opposite challenge.

Again, start the SECOND SESSION MINIGAME from the Extras menu.

This time, your goal is perfection.

Destroy every single vial before it touches the ground.

Remember that your Magick affects a small area rather than a single target.

Whenever Mesmer throws two vials close together, aim between them to destroy both with one spell.

Maintaining this rhythm throughout the minigame is the key to earning the achievement.

Memories of maybe

This achievement isn’t covered in this guide because it requires collecting numerous Game Over sequences across different chapters.

Unlike the rest of the achievements, it cannot be explained through a simple walkthrough and deserves its own dedicated guide.

If you’re working toward 100% completion, it’s best to leave this achievement until every other achievement has already been unlocked.


Achievement Hunting Tips

Before beginning your achievement run, it’s worth keeping a few things in mind.

  • Finish the main story before attempting the optional achievements.
  • Keep the hallway mirror intact if you plan to earn The Coven.
  • Use Chapter Select to revisit earlier sections instead of starting a completely new playthrough.
  • The Extras menu is the fastest way to replay minigames for score-based achievements.
  • Create manual saves before making important story decisions whenever possible, as this can save a significant amount of replay time.

Following these tips makes cleaning up the remaining achievements much quicker and helps avoid repeating large sections of the story.

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