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MiSide Walkthrough Guide All Endings and Achievements

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Last updated: October 4, 2026 6:05 am
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Contents
  • The game’s range of achievements reflects key story beats and gameplay milestones, from pivotal decisions to mini-game triumphs. Each one adds depth to the experience and pushes you to engage with all facets of MiSide’s world.
  • Click of Darkness unlocks when you decline to stay with Mita during the chapter titled "The Start of Strangeness." This decision dramatically shifts the story path, revealing the darker undercurrents beneath the surface of your relationship with Mita.
  • Is This the End? activates upon completing the entire main storyline, marking your full journey through MiSide.
  • Conditions Met
  • Mini-Game Achievements
  • Fun Achievements
  • Achievements for Collecting Items
  • Cartridge Locations
  • Hello Mita
  • The cryptic cipher emblazoned on the wall in the game’s core room uses a simple substitution. Decoding it reveals a somber reflection that underpins MiSide’s narrative: Once here, i couldn t return home. I cant remember my life, and when i hear about the real world i start to doubt if it really eхists. This message deepens the story’s sense of disorientation and doubt.
  • MiSide’s multiple endings provide diverse narrative conclusions reflecting the impact of your choices throughout the game. The presence of the basement safe early on serves as the focal point for one alternate conclusion, while other endings hinge on your relationship with Mita and your unfolding journey through the core mysteries.
  • The Bad Ending unfolds if you refuse to stay with Mita as the story progresses, revealing that Mita is not the caring figure she initially appeared to be. This path uncovers darker truths about the nature of the avatars and the limits of escape within MiSide’s universe.
  • The Safe Ending centers around the basement safe you stumble upon early. This shorter conclusion can emerge if you attempt to solve the safe with the limited number of code entries permitted. Without prior knowledge of the code, this ending is difficult to trigger accidentally but adds another layer to the game’s multiple outcomes.

MiSide invites players to navigate a haunting narrative filled with shifting realities and enigmatic puzzles that challenge not only your wits but also your choices. The multiple endings and myriad collectibles make understanding the interplay between story decisions and exploration essential to fully experiencing this layered game.

MiSide offers a relatively straightforward path to its platinum trophy, achievable within one full playthrough. Instead of rushing, it benefits players to immerse themselves initially in the evolving story, which holds many subtle clues affecting your interactions and endings.

The game’s range of achievements reflects key story beats and gameplay milestones, from pivotal decisions to mini-game triumphs. Each one adds depth to the experience and pushes you to engage with all facets of MiSide’s world.

Click of Darkness unlocks when you decline to stay with Mita during the chapter titled "The Start of Strangeness." This decision dramatically shifts the story path, revealing the darker undercurrents beneath the surface of your relationship with Mita.

MiSide offers a fairly simple platinum trophy that can be unlocked in a single playthrough. However, I recommend focusing on enjoying the story during your first playthrough rather than chasing achievements, as this could spoil your initial experience of the game.

Is This the End? activates upon completing the entire main storyline, marking your full journey through MiSide.

Click of Darkness

  • Refuse to stay with Mita in the chapter “The Start of Strangeness.”

Is This the End?

  • Complete the main story.

Safe Life

The Safe Life achievement requires you to open the basement safe during the chapter “Reboot” and utilize its contents. The safe’s code is 4970. Note the limited attempts you have to crack it, making knowledge or hints critical.

Conditions Met

Choosing to stay with Mita in the initial chapters influences story progression and some achievements. To meet the required conditions, follow a careful sequence of actions:

  1. Complete the game once to unlock certain story flags, then begin a new playthrough.
  2. Resist opening the oven while searching for the comb.
  3. After finding the fourth battery, be sure to collect the magnets lying on the floor.
  4. Avoid inspecting the vent in the bathroom.
  5. Consent to try the mysterious sauce.
  6. Engage in the console game with Mita during your time together.
  1. Play through the game once, then start a new game.
  2. Do not open the oven while searching for the comb.
  3. After collecting the fourth battery, pick up the magnets from the floor.
  4. Don’t check the vent in the bathroom.
  5. Agree to try the sauce.
  6. Play the console game with Mita.

Mini-Game Achievements

MiSide’s mini-games are not just fun diversions but essential for several achievements that test your reflexes and strategy across different chapters.

The Fly Winner achievement demands collecting 25 coins in a fly mini-game which activates after standing idle for 2 minutes, best attempted early. Staying clear of frogs, even when coins are tempting, is crucial to avoid sudden death.

Sour Milk

In the Milk Scandal console game during “The Start of Strangeness,” defeat Mita in four consecutive matches for the Sour Milk achievement. Position yourself centrally and crouch to dodge her attacks effectively.

Penguin Victory

Claim victory in the Penguin Piles game by beating Mita twice, also set during “The Start of Strangeness.” Precision and pattern recognition will help you dominate this challenge.

Speed Up

The high-speed race in Space Car, introduced in the chapter “Beyond the World,” garners two achievements. Completing the game once unlocks Speed Up, while achieving an S+ Rank by finishing first and collecting all 10 crystals nets Full Speed Ahead!

Full Speed Ahead!

  • Earn an S+ Rank in “Space Car” in “Beyond the World” by finishing first and collecting all 10 crystals.

Button Bonk

Defeating Kepochka in the red button game secures the Button Bonk achievement, followed by Great Dance after conquering the rhythm game, both integral mini-games within “Beyond the World.”

Great Dance

  • Defeat Kepochka in the rhythm game in “Beyond the World.”

Infernal Victory

In the chapter “Mannequins and Forgotten Puzzles,” conquering the game Hetoor at least once unlocks Infernal Victory. Completing it without taking damage rewards the challenging No Damage!? achievement, demanding precise timing and movement.

No Damage!?

  • Finish “Hetoor” without taking damage in “Mannequins and Forgotten Puzzles.”

The computer-based game Quadra-Liner offers two achievements: Phase One Logs after finishing the first part in “Old Version,” and Phase Two Logs upon completing the second part during “Reboot.”

  • Complete the first part of “Quadra-Liner” on the computer inside the core in the chapter “Old Version.”

Long Tail

Long Tail is earned by completing the Snake game right after Mita’s appearance in the "Real World" chapter, a subtle nod to classic arcade challenges amidst the game’s surreal setting.
  • Finish the Snake game on the computer in the chapter “Real World” right after Mita appears.

Phase Two Logs

  • Complete the second part of “Quadra-Liner” on the computer in the core during “Reboot.”

Fun Achievements

MiSide’s whimsical achievements inject humor and curiosity, like Dead Juice, granted when you turn on the TV in “Together” and drink the offered juice, or Delicious Love for agreeing to taste the sauce in the same chapter.

  • Turn on the TV in the chapter “Together” and agree to drink the juice.

Delicious Love

  • Agree to try the sauce in the chapter “Together.”

Oh Great Mita

Discovering the secret monitor room and typing a message on the computer unlocks Oh Great Mita, rewarding players thorough exploration and interaction in “Mannequins and Forgotten Puzzles.”

You Shall Not Pass!

The playful You Shall Not Pass! achievement appears when you block Chibi-Mita’s path, a lighthearted moment amid the game’s tension.

Carrot

For the Carrot achievement, hunt down the hidden carrot seven times in “Reading Books and Breaking Glitches.” The carrot stays visible when conversing with Mila, which helps ensure you don’t miss any.

  1. Kitchen plate with apples
  2. Bedroom nightstand near bathroom
  3. Living room table by front door
  4. Bathroom top shelf
  5. Living room armchair
  6. Kitchen table
  7. Bed in bedroom

Carrot Locations:

  1. On the kitchen plate with apples.
  2. In the bedroom on the nightstand near the bathroom.
  3. In the living room on the table near the front door.
  4. In the bathroom on the topmost shelf.
  5. In the living room armchair.
  6. On the kitchen table.
  7. On the bed in the bedroom.

Staring intently at the figurine positioned between the third and fourth anomalies in “Reading Books and Breaking Glitches” earns the curious I Found You! achievement, emphasizing environmental storytelling.

  • Stare at the figurine between the third and fourth anomalies in the chapter “Reading Books and Breaking Glitches.”

Some Achievement?

Simply opening the front door in the “Old Version” chapter grants the ambiguous Some Achievement?, a subtle reminder that curiosity often pays off in unexpected ways.

Achievements for Collecting Items

Completing the collection of all 9 player cartridges unlocks All Players Are Mine. The coveted 10th cartridge (Player 1) is obtained after finishing the main storyline, encouraging thorough exploration alongside story completion.

Cartridge Locations

Cartridge locations span across chapters, from the looping corridors to basements and bedrooms, requiring methodical searching.

  1. Player 2 – In the looping corridor before entering Kepochka’s house during “Beyond the World,” look left for a box on the floor.
  1. Player 3 – Situated in the basement inside a cupboard opposite the camera in the “Basement” chapter.
  1. Player 4 – Found on the nightstand left of the hallway entrance during Little Mita Iteration 14 in “Cyclic Version.”
  1. Player 5 – Hidden inside the bookshelf in the living room during the “Little Mita” chapter.
  1. Player 6 – Located on the teleporter table in the basement just before the ending of the “Reboot” chapter.
  1. Player 7 – Perched atop the cabinet in the bathroom during “Reading Books and Breaking Glitches.”
  1. Player 8 – On a box to the left of the entrance in the Core during “Old Version.”
  1. Player 9 – Resting near the monitor inside Creepy Mita’s house in “Old Version.”
  1. Player 10 – On the nightstand by the bed at the start of the “Real World?” chapter.

Hello Mita

Collecting all 12 Mita flash drives is essential to unlocking the final one, the Main Mita flash drive, which requires completion of the entire game.

Each flash drive corresponds to different Mita iterations or themes scattered throughout chapters, expanding the depth behind Mita’s character.

  1. Chibi Mita – Found on the chair in front of Chibi Mita in the “Little Mita” chapter.
  1. Short-Haired Mita – Located on the table behind the seated mannequin, also in “Little Mita.”
  1. Kind Mita – Positioned on the table behind Kind Mita following her reboot in “Reboot.”
  1. Cap Mita – Sitting on the TV in Kepochka’s kitchen during “Beyond the World.”
  1. Little Mita – On a stand in the hallway during Little Mita Iteration 17 within “Cyclic Version.”
  1. Mannequin Mita – On the hand of a mannequin in the flooded mannequin circle, featured in “Mannequins and Forgotten Puzzles.”
Players eager to collect all flash drives will find critical clues in the mannequins’ eerie setting, enhancing the chapter's haunting atmosphere.
  1. Ghostly Mita – Resting on a wall cabinet laden with boxes within Ghostly Mita’s room during “Mannequins and Forgotten Puzzles.”
  1. Sleepy Mita – Situated in the bathroom against the wall opposite the mirror, found in “She Wants to Sleep.”
  1. 2D Mita – On the kitchen nightstand in the “Novella” chapter.
  1. Mila – Found on the table near the TV during “Reading Books and Breaking Glitches.”
  1. Creepy Mita – Located on the kitchen counter by the apple plate in the “Old Version” chapter.
  1. Core – Retrieved by selecting “Retrieve Flash Drive” on the core computer within “Old Version.”

The Achievement Master accolade is granted once all other achievements across MiSide have been unlocked, a testament to comprehensive completion.

The cryptic cipher emblazoned on the wall in the game’s core room uses a simple substitution. Decoding it reveals a somber reflection that underpins MiSide’s narrative: Once here, i couldn t return home. I cant remember my life, and when i hear about the real world i start to doubt if it really eхists. This message deepens the story’s sense of disorientation and doubt.

What’s encrypted on the wall in the core room?

▲⚬I▽ 6▽□▽, ø I▲LΛ<⚬ ● □▽●L□⚬ 6▲=▽. ø I+⚬● □▽=▽=>▽□ =U Λ&⊛▽, +⚬< ~6▽⚬ ø 6▽+□ +>▲L● ●6▽ □▽+Λ ~▲□Λ< ø Y●+□● ●▲ <▲L>● ø⊛ ø● □▽+ΛΛU ▽XøY●Y.

It’s encrypted with a simple substitution cipher. Answer:

Once here, i couldn t return home.

I cant remember my life, and when i hear about the real world i start to doubt if it really eхists.

MiSide’s multiple endings provide diverse narrative conclusions reflecting the impact of your choices throughout the game. The presence of the basement safe early on serves as the focal point for one alternate conclusion, while other endings hinge on your relationship with Mita and your unfolding journey through the core mysteries.

MiSide features three different endings. You’ve likely noticed the safe in the basement early in the game. This safe plays a role in a shorter ending that skips the credits and abruptly concludes the story. Here’s a breakdown of how to achieve each ending.

The Bad Ending unfolds if you refuse to stay with Mita as the story progresses, revealing that Mita is not the caring figure she initially appeared to be. This path uncovers darker truths about the nature of the avatars and the limits of escape within MiSide’s universe.

A harsh reality awaits in this route: avatars like Crazy Mita cannot permanently die. Instead, the only solution to stop the escalating chaos is to reset her to factory settings, erasing all memories—a metaphor for forced forgetting.

The climax in this ending involves a betrayal of trust wherein you’re led to input your User ID into a device in the basement. This transfers your consciousness from your physical body into the digital realm, trapping you within a game cartridge among countless others.

The ending underscores the grim futility of escaping the game world, with Crazy Mita revealing your permanent imprisonment. The game restarts to create an illusion of escape, but the truth is far bleaker, leaving players with a chilling conclusion.

Crazy Mita reappears to reveal your fate – you are now permanently trapped in one of her playable cartridges. The game restarts, giving the illusion that Player One escaped to the real world. But we know this isn’t true.

The Safe Ending centers around the basement safe you stumble upon early. This shorter conclusion can emerge if you attempt to solve the safe with the limited number of code entries permitted. Without prior knowledge of the code, this ending is difficult to trigger accidentally but adds another layer to the game’s multiple outcomes.

This ending occurs when you attempt to solve the mystery of the basement safe. It’s likely to happen during your first playthrough as you experiment with the safe code. With only three attempts allowed, cracking the code without prior knowledge is nearly impossible.

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