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Shrimp Game Overkrill Fusion Guide – 21 Fusion Combinations

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Last updated: September 3, 2026 7:04 am
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Fusions are one of the most important parts of Shrimp Game: Overkrill, especially once you start collecting different elemental stones. Each Fusion combines two elements and gives your Shrimp a new Fusion Ability while also changing how its elemental abilities work.

Contents
  • Shrimp Game Overkrill Fusion Guide – 21 Fusion Combinations
  • Earth Fusions
    • Earth+
    • Magma
    • Crystal
    • Glacier
    • Sand
    • Fossil
  • Fire Fusions
    • Magma
    • Fire+
    • Solar
    • Steam
    • Blast
    • Demon
  • Light Fusions
    • Crystal
    • Solar
    • Light+
    • Aurora
    • Lightning
    • Lunar
  • Ice Fusions
    • Glacier
    • Steam
    • Aurora
    • Ice+
    • Blizzard
    • Abyss
  • Wind Fusions
    • Sand
    • Blast
    • Lightning
    • Blizzard
    • Wind+
    • Smog
  • Dark Fusions
    • Fossil
    • Demon
    • Lunar
    • Abyss
    • Smog
    • Dark+
  • Fusion Achievements
  • One Fusion to Avoid Against the Eel Boss

In this guide, I’ll go through all 21 Fusions, including the elements needed to create them, their Fusion Abilities, and the bonuses they give to your base elemental attacks.

There are six elements in the game: Earth, Fire, Light, Ice, Wind, and Dark. By combining an elemental Shrimp with another elemental stone, you can unlock every possible Fusion combination. Each Fusion also has its own achievement.

Shrimp Game Overkrill Fusion Guide – 21 Fusion Combinations

There are 21 unique Fusions in Shrimp Game: Overkrill.

The six elements are:

  • Earth
  • Fire
  • Light
  • Ice
  • Wind
  • Dark

To create a Fusion, you need an elemental Shrimp and an elemental stone. The resulting Fusion depends on the two elements you combine.

For example, combining an Earth Shrimp + Fire Stone gives you Magma, while combining an Earth Shrimp + Light Stone gives you Crystal.

Each Fusion gives you:

  1. A unique Fusion Ability.
  2. A bonus to the Shrimp’s two elemental abilities.

Earth Fusions

Earth is the first dungeon element in the Campaign.

An Earth Shrimp has two basic abilities:

  • Shell Crush — Turn into a rock and front flip into the ground, damaging enemies you hit.
  • Boulder Burst — Charge and summon a large boulder from the ground that damages enemies.

There are six Earth-based Fusions.

Earth+

Combination: Earth + Earth

Fusion Ability: Chasm Gush

Creates a chasm that releases earthen energy. The initial damage is instant, and the effect continues for around 8 seconds.

Earth Ability Bonuses:

  • Shell Crush: Increased crush damage
  • Boulder Burst: Increased rock size

Magma

Combination: Earth + Fire

Fusion Ability: Volcano Cannon

Summons a volcano that immediately deals damage and then launches balls of molten earth in all directions. The volcano lasts around 13 seconds.

Earth Ability Bonuses:

  • Shell Crush: Increased ground damage
  • Boulder Burst: Reduced blast delay, causing the boulder to appear faster after charging

Crystal

Combination: Earth + Light

Fusion Ability: Crystal Missiles

Summons homing mineral shards. The shards travel a short distance and explode a few seconds after stopping, making them useful for setting up an area of damage.

Earth Ability Bonuses:

  • Shell Crush: Reduced crush cooldown
  • Boulder Burst: Shield-piercing blast

Glacier

Combination: Earth + Ice

Fusion Ability: Glacier Burst

Summons a giant glacial wall. It deals damage when created and continues damaging enemies that remain inside it. The wall lasts around 13 seconds.

Earth Ability Bonuses:

  • Shell Crush: Increased crush weight
  • Boulder Burst: Adds a Frost effect to the eruption

Sand

Combination: Earth + Wind

Fusion Ability: Storm of Sand

Creates a massive sandstorm that lasts around 21 seconds.

Earth Ability Bonuses:

  • Shell Crush: Improved crush range
  • Boulder Burst: Reduced blast cooldown

Fossil

Combination: Earth + Dark

Fusion Ability: Fossil Fish

Summons around four or five fossilized fish that chase enemies. They remain active for roughly 45 seconds, although enemies can shoot and destroy them.

Earth Ability Bonuses:

  • Shell Crush: Added defense during the crush
  • Boulder Burst: Improved blast damage

Fire Fusions

Fire is the second dungeon element in the Campaign.

Fire Shrimp abilities include:

  • Blaze Dart — Become engulfed in flames and dash in the direction you are aiming.
  • Flame Blast — Fire a basic explosive fire attack with area damage.

There are six Fire-based Fusions.

Magma

Combination: Fire + Earth

Fusion Ability: Volcano Cannon

Summons a volcano that deals damage when deployed and continuously launches fireballs in all directions. It lasts around 13 seconds.

Fire Ability Bonuses:

  • Blaze Dart: Increased hitbox size
  • Flame Blast: Improved splash effect

Fire+

Combination: Fire + Fire

Fusion Ability: Raining Flames

Creates an area where fire rains down for around 9 seconds.

Fire Ability Bonuses:

  • Blaze Dart: Improved dart speed
  • Flame Blast: Improved blast damage

Solar

Combination: Fire + Light

Fusion Ability: Nova Burst

Creates a shield that makes you temporarily invulnerable before detonating in a powerful explosion. The resulting blast remains for around 5 seconds.

Fire Ability Bonuses:

  • Blaze Dart: Removes the slowing effect after dashing
  • Flame Blast: Reduced blast cooldown

Steam

Combination: Fire + Ice

Fusion Ability: Scalding Burst

Fires a beam of pressurized steam. Your movement is reduced while firing, and the effect lasts around 5 seconds.

Fire Ability Bonuses:

  • Blaze Dart: Removes collision knockback
  • Flame Blast: Improved blast speed

Blast

Combination: Fire + Wind

Fusion Ability: Pressure Bomb

Fires a high-pressure vacuum bomb that holds enemies in place before exploding. The explosion continues for several seconds.

Fire Ability Bonuses:

  • Blaze Dart: Increased dart damage
  • Flame Blast: Improved blast size

Demon

Combination: Fire + Dark

Fusion Ability: Pursuing Imps

Launches three orbs that chase enemies and deal moderate damage.

Fire Ability Bonuses:

  • Blaze Dart: Reduced dart cooldown
  • Flame Blast: Removes blast recoil

Light Fusions

Light is the third dungeon element.

A Light Shrimp has:

  • Shining Shell — Creates a protective shield that reduces incoming damage and releases a damaging burst when the shield ends.
  • Homing Globes — Fires three homing missiles that can target up to three enemies.

Crystal

Combination: Light + Earth

Fusion Ability: Crystal Missiles

Summons homing mineral shards that travel forward and detonate after stopping.

Light Ability Bonuses:

  • Shining Shell: Improved reflection effect
  • Homing Globes: Shield-piercing missiles

Solar

Combination: Light + Fire

Fusion Ability: Nova Burst

Creates an invulnerable shield that detonates into a powerful explosion.

Light Ability Bonuses:

  • Shining Shell: Improved burst damage
  • Homing Globes: Reduced missile cooldown

Light+

Combination: Light + Light

Fusion Ability: Beacon Blast

Channels a concentrated beam of light over a large area. It lasts around 14 seconds, although your mobility is slightly reduced while using it.

Light Ability Bonuses:

  • Shining Shell: Blocks all RMB offensive abilities
  • Homing Globes: Improved missile damage

Aurora

Combination: Light + Ice

Fusion Ability: Aurora Beam

Channels a long beam of freezing light. It lasts around 11 seconds and gives you slightly less mobility while active.

Light Ability Bonuses:

  • Shining Shell: Longer shield duration
  • Homing Globes: Improved missile accuracy

Lightning

Combination: Light + Wind

Fusion Ability: Spark Chain

Fires a homing ball of lightning that bounces between enemies and walls. It lasts around 12 seconds.

Light Ability Bonuses:

  • Shining Shell: Faster burst charge
  • Homing Globes: Improved missile speed

Lunar

Combination: Light + Dark

Fusion Ability: Moon Balls

Fires five Moon Balls a short distance ahead. They repeatedly pulse with Lunar energy for around 19 seconds, making this particularly useful against bosses.

Light Ability Bonuses:

  • Shining Shell: Reduced shield cooldown
  • Homing Globes: Improved missile duration

Ice Fusions

Ice is the fourth Campaign dungeon element.

Ice Shrimp abilities include:

  • Mist Sneeze — Releases a damaging cloud of freezing mist while performing a backflip.
  • Frigid Beam — Channels a freezing beam while reducing mobility.

Glacier

Combination: Ice + Earth

Fusion Ability: Glacier Burst

Summons a large glacial wall that deals damage immediately and continues damaging enemies caught inside. It lasts around 13 seconds.

Ice Ability Bonuses:

  • Mist Sneeze: Increased cloud duration
  • Frigid Beam: Added defense while using the beam

Steam

Combination: Ice + Fire

Fusion Ability: Scalding Burst

Fires a pressurized steam beam while reducing your mobility.

Ice Ability Bonuses:

  • Mist Sneeze: Improved cloud damage
  • Frigid Beam: Improved aim speed

Aurora

Combination: Ice + Light

Fusion Ability: Aurora Beam

Channels a longer-lasting beam of frigid light with increased damage. It lasts around 11 seconds.

Ice Ability Bonuses:

  • Mist Sneeze: Improved freeze effect
  • Frigid Beam: Reduced beam cooldown

Ice+

Combination: Ice + Ice

Fusion Ability: Summon Icicles

Calls down three giant icicles, one at a time, in the area you select. They deal heavy damage when they land.

Ice Ability Bonuses:

  • Mist Sneeze: Increased cloud size
  • Frigid Beam: Improved freeze effect

Blizzard

Combination: Ice + Wind

Fusion Ability: Snow Cone

Channels a large freezing cone. It provides more mobility than Aurora and lasts around 13 seconds.

Ice Ability Bonuses:

  • Mist Sneeze: Reduced sneeze cooldown
  • Frigid Beam: Improved beam damage

Abyss

Combination: Ice + Dark

Fusion Ability: Abyssal Form

Places you in an invincible state while creating an abyssal rift. After placing the rift, you gain extra speed for 15 seconds. Enemies caught inside are frozen in time.

Unlike the Blast Fusion’s Pressure Bomb, the rift does not pull enemies toward it.

Ice Ability Bonuses:

  • Mist Sneeze: Improved sneeze recoil
  • Frigid Beam: Increased beam duration

Wind Fusions

Wind is the fifth dungeon element.

Wind Shrimp abilities include:

  • Twisty Swoop — Spin upward in a twisting movement, useful for reaching enemies above you or escaping danger.
  • Supreme Cyclone — Creates a large cyclone that traps enemies and deals continuous damage. Enemies caught inside can eventually be destroyed.

Sand

Combination: Wind + Earth

Fusion Ability: Storm of Sand

Creates a huge sandstorm that lasts around 21 seconds.

Wind Ability Bonuses:

  • Twisty Swoop: Increased hitbox
  • Supreme Cyclone: Larger twister diameter

Blast

Combination: Wind + Fire

Fusion Ability: Pressure Bomb

Launches a vacuum bomb that holds enemies in place before exploding.

Wind Ability Bonuses:

  • Twisty Swoop: Reduced swoop cooldown
  • Supreme Cyclone: Improved twister damage

Lightning

Combination: Wind + Light

Fusion Ability: Spark Chain

Launches homing lightning that can bounce between enemies and walls for around 12 seconds.

Wind Ability Bonuses:

  • Twisty Swoop: Improved swoop damage
  • Supreme Cyclone: Increased growth rate, allowing the cyclone to become larger over time

Blizzard

Combination: Wind + Ice

Fusion Ability: Snow Cone

Creates a freezing cone that lasts around 13 seconds.

Wind Ability Bonuses:

  • Twisty Swoop: Increased hitbox size
  • Supreme Cyclone: Improved twister duration

Wind+

Combination: Wind + Wind

Fusion Ability: Twister Barrage

Creates three growing cyclones, fired one after another at short distances.

Wind Ability Bonuses:

  • Twisty Swoop: Improved swoop speed
  • Supreme Cyclone: Increased twister pull

Smog

Combination: Wind + Dark

Fusion Ability: Toxic Urchins

Launches five urchin creatures that remain at their landing locations for around 30 seconds, releasing toxic gas that damages enemies passing through the area.

Wind Ability Bonuses:

  • Twisty Swoop: Added defense during the swoop
  • Supreme Cyclone: Reduced twister cooldown

Dark Fusions

Dark is the sixth and final Campaign dungeon element.

Dark Shrimp abilities include:

  • Ghost Blink — Fires a teleport ball. Press the ability again to detonate or warp to its location, dealing damage when you arrive.
  • Shadow Blades — Fires five Dark blades horizontally, with the blades gradually increasing in width as they travel.

Fossil

Combination: Dark + Earth

Fusion Ability: Fossil Fish

Summons four or five fossilized fish that chase enemies for around 45 seconds. They can be shot and destroyed.

Dark Ability Bonuses:

  • Ghost Blink: Invincibility during the warp
  • Shadow Blades: Increased blade size

Demon

Combination: Dark + Fire

Fusion Ability: Pursuing Imps

Fires three chasing orbs that follow enemies and deal moderate damage.

Dark Ability Bonuses:

  • Ghost Blink: Improved teleport speed
  • Shadow Blades: Reduced blade cooldown

Lunar

Combination: Dark + Light

Fusion Ability: Moon Balls

Fires five Moon Balls that repeatedly release Lunar energy for around 19 seconds.

Dark Ability Bonuses:

  • Ghost Blink: Increased hitbox
  • Shadow Blades: Shield-piercing blades

Abyss

Combination: Dark + Ice

Fusion Ability: Abyssal Form

Puts you into an invincible state and creates an abyssal rift. The rift freezes enemies caught inside while giving you extra speed for 15 seconds.

Dark Ability Bonuses:

  • Ghost Blink: Improved teleport range
  • Shadow Blades: Adds a Frost splash effect

Smog

Combination: Dark + Wind

Fusion Ability: Toxic Urchins

Summons five toxic urchins that remain in an area and release damaging gas for around 30 seconds.

Dark Ability Bonuses:

  • Ghost Blink: Reduced blink cooldown
  • Shadow Blades: Improved blade speed

Dark+

Combination: Dark + Dark

Fusion Ability: Spirit Shrimp

Summons two ghost shrimp that copy your attacks, effectively giving you additional damage while they are active. The effect lasts around 7 seconds.

There is a drawback: the two ghost shrimp cause your Exotic Pearl Weapon to be consumed three times faster, meaning the weapon will enter cooldown sooner.

Dark Ability Bonuses:

  • Ghost Blink: Improved teleport damage
  • Shadow Blades: Improved blade damage

Fusion Achievements

There are 21 Fusions and 21 corresponding achievements, so collecting every Fusion is also the way to complete this part of the achievement list.

Since the six elements produce different combinations depending on the elemental stone you use, it is worth keeping track of which ones you have already unlocked.

You will also end up with 36 different elemental ability combinations across the Fusion system.

One Fusion to Avoid Against the Eel Boss

There is one important warning when experimenting with Fusions.

Be careful about using Aurora, Steam, or Blizzard against the Eel boss. These Fusions can cause problems during that fight, so it is better to switch to another setup before going into the encounter.

Apart from that, experimenting with the different Fusion combinations is one of the more enjoyable parts of Shrimp Game: Overkrill. Try different elements to see which Fusion Ability and elemental bonuses fit the way you like to play.

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