Amethyst Shadow Sash
Rare Belt
Primary
3 random affixes from 11
Secondary
1 random affix from 4
280
Amethyst Shadow Sash
How it drops
Drops are determined once per wave upon defeating the final foe, scaling to that monster's level. When a rare roll succeeds, every gear slot holding a qualifying base shares an identical drop chance—with the exception of Back, which carries just 7% of that probability—after which an eligible base within that slot is chosen at random. The Amethyst Shadow Sash enters the drop pool at enemy level 1. On Normal difficulty, item level spans from 10 × (level − 1) to 10 × level + 9. In Nightmare and Inferno, all monsters are level 70, setting the item level to 700 plus the map's level (doubled to × 2 on Inferno).
Possible affixes
Rare items roll with 3 primary affixes and 1 secondary affix, drawn without duplicates from the pool after excluding stats unavailable to your hero. The values listed below reflect the core stat formulas across each item level; test individual levels using the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Dexterity Primary · Hunter, Monk only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Intelligence Primary · Sorcerer only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Max Health Primary | 57 – 78 | 172 – 233 | 287 – 388 | 402 – 543 |
| Dodge Chance Primary | 0.6% – 0.9% | 1.9% – 2.6% | 3.2% – 4.3% | 4.5% – 6% |
| Magic Resist Primary | 64 – 86 | 191 – 259 | 319 – 431 | 446 – 604 |
| Mana Cost Reduction Primary | 1.3% – 1.7% | 3.8% – 5.2% | 6.4% – 8.6% | 8.9% – 12.1% |
| Bonus Potion Charges Primary | 1 – 1 | 1 – 1 | 1 – 1 | 1 – 1 |
| Cooldown Reduction Primary | 1.3% – 1.7% | 3.8% – 5.2% | 6.4% – 8.6% | 8.9% – 12.1% |
| Attack Speed Primary | 1.9% – 2.6% | 5.7% – 7.8% | 9.6% – 12.9% | 13.4% – 18.1% |
| Thorns Primary | 13 – 17 | 38 – 52 | 64 – 86 | 89 – 121 |
| Health Potion Find Secondary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
| Life Regeneration Secondary | 3 – 3 | 8 – 10 | 13 – 17 | 18 – 24 |
| Mana on Kill Secondary | 1 – 2 | 4 – 5 | 6 – 9 | 9 – 12 |
| XP Gained Secondary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
Salvage
Iron Ore: 1 + 0.05 × item level always
Gold Ore: 2 + 0.025 × item level always
Soul Shard: 1 + 0.008 × item level 40%