Blackened Steel Band

Uncommon Ring

Primary

2 random affixes from 16

296

TypeRing
RarityUncommon
HeroesAll
Sells for296 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idUncommonRing4

Blackened Steel Band

UncommonRing

How it drops

Loot generates once per wave right as the final foe is defeated, scaling to that enemy's level. On an uncommon result, every item slot with a valid candidate shares an even chance—except Back, which rolls at 7% probability relative to others—followed by an even pick among bases in that slot. Blackened Steel Band becomes eligible beginning at enemy level 1. On Normal, item level falls between 10 × (level − 1) and 10 × level + 9. Across Nightmare and Inferno, monsters are fixed at level 70, setting the item level to 700 plus the map's level (multiplied by 2 under Inferno).

Possible affixes

Uncommon items roll 2 primary affixes, picked without duplicates from the pool after excluding stats your hero cannot obtain. The ranges below display the roll formulas for each item level, which can also be tested in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6 – 818 – 2430 – 4042 – 56
Dexterity Primary · Hunter, Monk only6 – 818 – 2430 – 4042 – 56
Intelligence Primary · Sorcerer only6 – 818 – 2430 – 4042 – 56
Critical Hit Chance Primary1% – 1.3%2.9% – 3.9%4.8% – 6.4%6.7% – 9%
Critical Hit Damage Primary7.1% – 9.7%21.4% – 29%35.7% – 48.3%50% – 67.6%
Attack Speed Primary1.8% – 2.4%5.4% – 7.2%8.9% – 12.1%12.5% – 16.9%
Max Mana Primary6 – 818 – 2430 – 4042 – 56
Magic Resist Primary60 – 81179 – 241298 – 402416 – 563
Damage vs Vulnerable Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Physical Damage Primary · Warrior, Hunter, Monk only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Fire Damage Primary · Warrior, Sorcerer only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Cold Damage Primary · Sorcerer only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Lightning Damage Primary · Sorcerer, Monk only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Poison Damage Primary · Hunter only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Arcane Damage Primary · Hunter only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Bonus All Damage Primary4.8% – 6.4%14.3% – 19.3%23.8% – 32.2%33.3% – 45.1%
Life on Hit Secondary2 – 37 – 1012 – 1617 – 23
Life on Kill Secondary7 – 1021 – 2936 – 4850 – 68
XP Gained Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
Item Find Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
Gold Find Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%

Salvage

Iron Ore : 2 + 0.05 × item level alwaysSoul Shard: 1 + 0.005 × item level 20%

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