Blackened Steel Band
Uncommon Ring
Primary
2 random affixes from 16
296
Blackened Steel Band
How it drops
Loot generates once per wave right as the final foe is defeated, scaling to that enemy's level. On an uncommon result, every item slot with a valid candidate shares an even chance—except Back, which rolls at 7% probability relative to others—followed by an even pick among bases in that slot. Blackened Steel Band becomes eligible beginning at enemy level 1. On Normal, item level falls between 10 × (level − 1) and 10 × level + 9. Across Nightmare and Inferno, monsters are fixed at level 70, setting the item level to 700 plus the map's level (multiplied by 2 under Inferno).
Possible affixes
Uncommon items roll 2 primary affixes, picked without duplicates from the pool after excluding stats your hero cannot obtain. The ranges below display the roll formulas for each item level, which can also be tested in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Dexterity Primary · Hunter, Monk only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Intelligence Primary · Sorcerer only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Critical Hit Chance Primary | 1% – 1.3% | 2.9% – 3.9% | 4.8% – 6.4% | 6.7% – 9% |
| Critical Hit Damage Primary | 7.1% – 9.7% | 21.4% – 29% | 35.7% – 48.3% | 50% – 67.6% |
| Attack Speed Primary | 1.8% – 2.4% | 5.4% – 7.2% | 8.9% – 12.1% | 12.5% – 16.9% |
| Max Mana Primary | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Magic Resist Primary | 60 – 81 | 179 – 241 | 298 – 402 | 416 – 563 |
| Damage vs Vulnerable Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Fire Damage Primary · Warrior, Sorcerer only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Cold Damage Primary · Sorcerer only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Lightning Damage Primary · Sorcerer, Monk only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Poison Damage Primary · Hunter only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Arcane Damage Primary · Hunter only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Bonus All Damage Primary | 4.8% – 6.4% | 14.3% – 19.3% | 23.8% – 32.2% | 33.3% – 45.1% |
| Life on Hit Secondary | 2 – 3 | 7 – 10 | 12 – 16 | 17 – 23 |
| Life on Kill Secondary | 7 – 10 | 21 – 29 | 36 – 48 | 50 – 68 |
| XP Gained Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Item Find Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Gold Find Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |