Coven Talon Ring

Rare Ring

Primary

3 random affixes from 16

Secondary

1 random affix from 5

364

TypeRing
RarityRare
HeroesAll
Sells for364 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idRareRing2

Coven Talon Ring

RareRing

How it drops

Loot rolls a single time per wave when the last adversary is slain, matching that foe's level. Should a rare drop be indicated, every slot with an eligible base shares an equal selection probability, except for Back which stands at 7% of the standard chance; a base is then chosen at random within that category. The Coven Talon Ring is eligible to drop starting at enemy level 1. Item level spans 10 × (level − 1) to 10 × level + 9 on Normal, while Nightmare and Inferno set enemy level to 70 and scale item level to 700 plus the map's level (× 2 on Inferno).

Possible affixes

Rare items roll with 3 primary affixes and 1 secondary affix, drawn without duplicates from the pool after excluding stats unavailable to your hero. The values listed below reflect the core stat formulas across each item level; test individual levels using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6 – 919 – 2632 – 4345 – 60
Dexterity Primary · Hunter, Monk only6 – 919 – 2632 – 4345 – 60
Intelligence Primary · Sorcerer only6 – 919 – 2632 – 4345 – 60
Critical Hit Chance Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Critical Hit Damage Primary7.7% – 10.4%23% – 31.1%38.2% – 51.8%53.6% – 72.4%
Attack Speed Primary1.9% – 2.6%5.7% – 7.8%9.6% – 12.9%13.4% – 18.1%
Max Mana Primary6 – 919 – 2632 – 4345 – 60
Magic Resist Primary64 – 86191 – 259319 – 431446 – 604
Damage vs Vulnerable Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Physical Damage Primary · Warrior, Hunter, Monk only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Fire Damage Primary · Warrior, Sorcerer only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Cold Damage Primary · Sorcerer only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Lightning Damage Primary · Sorcerer, Monk only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Poison Damage Primary · Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Arcane Damage Primary · Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Bonus All Damage Primary5.1% – 6.9%15.3% – 20.7%25.5% – 34.5%35.7% – 48.3%
Life on Hit Secondary3 – 38 – 1013 – 1718 – 24
Life on Kill Secondary8 – 1023 – 3138 – 5254 – 72
XP Gained Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Item Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Gold Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%

Salvage

Iron Ore: 1 + 0.05 × item level always

Gold Ore: 2 + 0.025 × item level always

Soul Shard: 1 + 0.008 × item level 40%

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