Cross-Strapped Leather Vest

Uncommon Chest Armor

Primary

2 random affixes from 14

228

TypeChest Armor
RarityUncommon
HeroesAll
Sells for228 gold at item level 700
Gem sockets0–2 (item level 300+)
UpgradableYes, to +12
Internal idUncommonChestArmor4

Cross-Strapped Leather Vest

UncommonChest Armor

How it drops

When the final monster in a wave is slain, a single loot roll is conducted at that monster's level. If the tier lands on uncommon, each slot containing an eligible base has an equal likelihood of being chosen, save for Back which drops to 7% of normal weighting; a base is then selected evenly within that slot. Cross-Strapped Leather Vest is eligible starting at enemy level 1. Normal mode rolls item levels from 10 × (level − 1) to 10 × level + 9. On Nightmare and Inferno, where all enemies are level 70, item level equals 700 plus the current map level (doubled on Inferno).

Possible affixes

Uncommon items roll 2 primary affixes, drawn without duplicates from your hero's eligible stat pool, with armor items inherently receiving Armor on top. The stat ranges below show the formula across each item level; test any level via the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always60 – 81179 – 241298 – 402416 – 563
Strength Primary · Warrior only6 – 818 – 2430 – 4042 – 56
Dexterity Primary · Hunter, Monk only6 – 818 – 2430 – 4042 – 56
Intelligence Primary · Sorcerer only6 – 818 – 2430 – 4042 – 56
Max Health Primary54 – 72161 – 217268 – 362375 – 507
Magic Resist Primary60 – 81179 – 241298 – 402416 – 563
Dodge Chance Primary0.6% – 0.8%1.8% – 2.4%3% – 4%4.2% – 5.6%
Thorns Primary12 – 1636 – 4860 – 8183 – 113
Bonus Armor Primary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
Bonus Health Primary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
Special Ability Bonus Damage Primary9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Damage vs Healthy Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Injured Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Physical Damage Reduction Primary1.2% – 1.6%3.6% – 4.8%5.9% – 8%8.3% – 11.3%
Cold Damage Reduction Primary1.2% – 1.6%3.6% – 4.8%5.9% – 8%8.3% – 11.3%
Life Regeneration Secondary2 – 37 – 1012 – 1617 – 23
Life on Hit Secondary2 – 37 – 1012 – 1617 – 23
Gold Find Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
Item Find Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
XP Gained Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%

Salvage

Iron Ore : 2 + 0.05 × item level alwaysSoul Shard: 1 + 0.005 × item level 20%

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