Cross-Strapped Leather Vest
Uncommon Chest Armor
Primary
2 random affixes from 14
228
Cross-Strapped Leather Vest
How it drops
When the final monster in a wave is slain, a single loot roll is conducted at that monster's level. If the tier lands on uncommon, each slot containing an eligible base has an equal likelihood of being chosen, save for Back which drops to 7% of normal weighting; a base is then selected evenly within that slot. Cross-Strapped Leather Vest is eligible starting at enemy level 1. Normal mode rolls item levels from 10 × (level − 1) to 10 × level + 9. On Nightmare and Inferno, where all enemies are level 70, item level equals 700 plus the current map level (doubled on Inferno).
Possible affixes
Uncommon items roll 2 primary affixes, drawn without duplicates from your hero's eligible stat pool, with armor items inherently receiving Armor on top. The stat ranges below show the formula across each item level; test any level via the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Armor Always | 60 – 81 | 179 – 241 | 298 – 402 | 416 – 563 |
| Strength Primary · Warrior only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Dexterity Primary · Hunter, Monk only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Intelligence Primary · Sorcerer only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Max Health Primary | 54 – 72 | 161 – 217 | 268 – 362 | 375 – 507 |
| Magic Resist Primary | 60 – 81 | 179 – 241 | 298 – 402 | 416 – 563 |
| Dodge Chance Primary | 0.6% – 0.8% | 1.8% – 2.4% | 3% – 4% | 4.2% – 5.6% |
| Thorns Primary | 12 – 16 | 36 – 48 | 60 – 81 | 83 – 113 |
| Bonus Armor Primary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Bonus Health Primary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Special Ability Bonus Damage Primary | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Damage vs Healthy Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Injured Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Physical Damage Reduction Primary | 1.2% – 1.6% | 3.6% – 4.8% | 5.9% – 8% | 8.3% – 11.3% |
| Cold Damage Reduction Primary | 1.2% – 1.6% | 3.6% – 4.8% | 5.9% – 8% | 8.3% – 11.3% |
| Life Regeneration Secondary | 2 – 3 | 7 – 10 | 12 – 16 | 17 – 23 |
| Life on Hit Secondary | 2 – 3 | 7 – 10 | 12 – 16 | 17 – 23 |
| Gold Find Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Item Find Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| XP Gained Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |