Dawnweave Vestments

Rare Chest Armor

Primary

3 random affixes from 14

Secondary

1 random affix from 5

Sorcerer, Monk

280

TypeChest Armor
RarityRare
HeroesSorcerer, Monk
Sells for280 gold at item level 700
Gem sockets0–2 (item level 300+)
UpgradableYes, to +12
Internal idRareChestArmor5

Dawnweave Vestments

Rare Chest Armor Sorcerer Monk

How it drops

Loot is rolled once at the close of every wave when its last enemy is slain, using that target's level. If the roll determines a rare item, all slots with qualifying bases share an equal drop weight—with the Back slot rolling at 7% of the frequency of others—followed by a uniform pick among bases in that slot. Dawnweave Vestments can drop beginning at enemy level 1, restricted to Sorcerers and Monks. Normal difficulty produces an item level from 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno, foes are always level 70, setting the item level to 700 plus the map's level (multiplied by 2 on Inferno).

Possible affixes

Rare gear rolls 3 primary affixes and 1 secondary affix without duplicates from the pool, excluding any stats your class cannot roll; armor pieces additionally receive a guaranteed Armor roll. The values below reflect the formula across each item level, which can be previewed in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always64 – 86191 – 259319 – 431446 – 604
Strength Primary · Warrior only6 – 919 – 2632 – 4345 – 60
Dexterity Primary · Hunter, Monk only6 – 919 – 2632 – 4345 – 60
Intelligence Primary · Sorcerer only6 – 919 – 2632 – 4345 – 60
Max Health Primary57 – 78172 – 233287 – 388402 – 543
Magic Resist Primary64 – 86191 – 259319 – 431446 – 604
Dodge Chance Primary0.6% – 0.9%1.9% – 2.6%3.2% – 4.3%4.5% – 6%
Thorns Primary13 – 1738 – 5264 – 8689 – 121
Bonus Armor Primary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Bonus Health Primary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Special Ability Bonus Damage Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Healthy Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Injured Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Physical Damage Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Cold Damage Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Life Regeneration Secondary3 – 38 – 1013 – 1718 – 24
Life on Hit Secondary3 – 38 – 1013 – 1718 – 24
Gold Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Item Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
XP Gained Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%

Salvage

Iron Ore: 1 + 0.05 × item level always

Gold Ore: 2 + 0.025 × item level always

Soul Shard: 1 + 0.008 × item level 40%

Related