Garnet Band
Uncommon Ring
Primary
2 random affixes from 16
296
Garnet Band
How it drops
One loot roll is granted per wave when the final enemy dies, scaled directly to that creature's level. If this roll results in an uncommon drop, every slot holding an eligible base has an identical draw rate—save for Back, which has 7% of standard weight—followed by an even roll for a base within that slot. Garnet Band is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9. On Nightmare and Inferno, where monsters are always level 70, item level becomes 700 plus the map's level (doubled on Inferno).
Possible affixes
Uncommon items roll 2 primary affixes, picked without duplicates from the pool after excluding stats your hero cannot obtain. The ranges below display the roll formulas for each item level, which can also be tested in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Dexterity Primary · Hunter, Monk only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Intelligence Primary · Sorcerer only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Critical Hit Chance Primary | 1% – 1.3% | 2.9% – 3.9% | 4.8% – 6.4% | 6.7% – 9% |
| Critical Hit Damage Primary | 7.1% – 9.7% | 21.4% – 29% | 35.7% – 48.3% | 50% – 67.6% |
| Attack Speed Primary | 1.8% – 2.4% | 5.4% – 7.2% | 8.9% – 12.1% | 12.5% – 16.9% |
| Max Mana Primary | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Magic Resist Primary | 60 – 81 | 179 – 241 | 298 – 402 | 416 – 563 |
| Damage vs Vulnerable Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Fire Damage Primary · Warrior, Sorcerer only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Cold Damage Primary · Sorcerer only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Lightning Damage Primary · Sorcerer, Monk only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Poison Damage Primary · Hunter only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Arcane Damage Primary · Hunter only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Bonus All Damage Primary | 4.8% – 6.4% | 14.3% – 19.3% | 23.8% – 32.2% | 33.3% – 45.1% |
| Life on Hit Secondary | 2 – 3 | 7 – 10 | 12 – 16 | 17 – 23 |
| Life on Kill Secondary | 7 – 10 | 21 – 29 | 36 – 48 | 50 – 68 |
| XP Gained Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Item Find Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Gold Find Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |