Garnet Band

Uncommon Ring

Primary

2 random affixes from 16

296

TypeRing
RarityUncommon
HeroesAll
Sells for296 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idUncommonRing2

Garnet Band

UncommonRing

How it drops

One loot roll is granted per wave when the final enemy dies, scaled directly to that creature's level. If this roll results in an uncommon drop, every slot holding an eligible base has an identical draw rate—save for Back, which has 7% of standard weight—followed by an even roll for a base within that slot. Garnet Band is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9. On Nightmare and Inferno, where monsters are always level 70, item level becomes 700 plus the map's level (doubled on Inferno).

Possible affixes

Uncommon items roll 2 primary affixes, picked without duplicates from the pool after excluding stats your hero cannot obtain. The ranges below display the roll formulas for each item level, which can also be tested in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6 – 818 – 2430 – 4042 – 56
Dexterity Primary · Hunter, Monk only6 – 818 – 2430 – 4042 – 56
Intelligence Primary · Sorcerer only6 – 818 – 2430 – 4042 – 56
Critical Hit Chance Primary1% – 1.3%2.9% – 3.9%4.8% – 6.4%6.7% – 9%
Critical Hit Damage Primary7.1% – 9.7%21.4% – 29%35.7% – 48.3%50% – 67.6%
Attack Speed Primary1.8% – 2.4%5.4% – 7.2%8.9% – 12.1%12.5% – 16.9%
Max Mana Primary6 – 818 – 2430 – 4042 – 56
Magic Resist Primary60 – 81179 – 241298 – 402416 – 563
Damage vs Vulnerable Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Physical Damage Primary · Warrior, Hunter, Monk only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Fire Damage Primary · Warrior, Sorcerer only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Cold Damage Primary · Sorcerer only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Lightning Damage Primary · Sorcerer, Monk only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Poison Damage Primary · Hunter only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Arcane Damage Primary · Hunter only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Bonus All Damage Primary4.8% – 6.4%14.3% – 19.3%23.8% – 32.2%33.3% – 45.1%
Life on Hit Secondary2 – 37 – 1012 – 1617 – 23
Life on Kill Secondary7 – 1021 – 2936 – 4850 – 68
XP Gained Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
Item Find Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
Gold Find Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%

Salvage

Iron Ore : 2 + 0.05 × item level alwaysSoul Shard: 1 + 0.005 × item level 20%

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