Golden Talon Ring

Rare Ring

Primary

3 random affixes from 16

Secondary

1 random affix from 5

364

TypeRing
RarityRare
HeroesAll
Sells for364 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idRareRing4

Golden Talon Ring

RareRing

How it drops

Defeating the final monster of a wave triggers a single loot drop evaluated at that monster's level. Should the drop result in a rare, the game chooses evenly among all equipment slots containing eligible bases, though the Back slot receives just 7% of the standard weighting; a base is subsequently selected with equal odds within that slot. The Golden Talon Ring joins the loot pool starting at enemy level 1. In Normal difficulty, item levels span from 10 × (level − 1) to 10 × level + 9. Across Nightmare and Inferno, foes are locked at level 70, establishing a baseline item level of 700 plus the zone's map level (with the map level bonus doubled on Inferno).

Possible affixes

Rare items roll with 3 primary affixes and 1 secondary affix, drawn without duplicates from the pool after excluding stats unavailable to your hero. The values listed below reflect the core stat formulas across each item level; test individual levels using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6 – 919 – 2632 – 4345 – 60
Dexterity Primary · Hunter, Monk only6 – 919 – 2632 – 4345 – 60
Intelligence Primary · Sorcerer only6 – 919 – 2632 – 4345 – 60
Critical Hit Chance Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Critical Hit Damage Primary7.7% – 10.4%23% – 31.1%38.2% – 51.8%53.6% – 72.4%
Attack Speed Primary1.9% – 2.6%5.7% – 7.8%9.6% – 12.9%13.4% – 18.1%
Max Mana Primary6 – 919 – 2632 – 4345 – 60
Magic Resist Primary64 – 86191 – 259319 – 431446 – 604
Damage vs Vulnerable Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Physical Damage Primary · Warrior, Hunter, Monk only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Fire Damage Primary · Warrior, Sorcerer only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Cold Damage Primary · Sorcerer only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Lightning Damage Primary · Sorcerer, Monk only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Poison Damage Primary · Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Arcane Damage Primary · Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Bonus All Damage Primary5.1% – 6.9%15.3% – 20.7%25.5% – 34.5%35.7% – 48.3%
Life on Hit Secondary3 – 38 – 1013 – 1718 – 24
Life on Kill Secondary8 – 1023 – 3138 – 5254 – 72
XP Gained Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Item Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Gold Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%

Salvage

Iron Ore: 1 + 0.05 × item level always

Gold Ore: 2 + 0.025 × item level always

Soul Shard: 1 + 0.008 × item level 40%

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