Rune-Etched Gauntlets

Rare Gloves

Primary

3 random affixes from 12

Secondary

1 random affix from 5

280

TypeGloves
RarityRare
HeroesAll
Sells for280 gold at item level 700
UpgradableYes, to +12
Internal idRareGloves3

Rune-Etched Gauntlets

RareGloves

How it drops

Loot drops once per wave when the final enemy is eliminated, scaled to that monster's level. If the drop is a rare, every slot containing an eligible base has an equal probability of selection (the Back slot being weighted at just 7% compared to others), after which a base is chosen uniformly within the category. Rune-Etched Gauntlets become eligible starting at enemy level 1. Normal difficulty produces item levels ranging from 10 × (level − 1) to 10 × level + 9. In Nightmare and Inferno, all enemies are level 70, resulting in an item level of 700 plus the map level (× 2 on Inferno).

Possible affixes

Rare gear rolls 3 primary affixes and 1 secondary affix without duplicates from the pool, excluding any stats your class cannot roll; armor pieces additionally receive a guaranteed Armor roll. The values below reflect the formula across each item level, which can be previewed in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always64 – 86191 – 259319 – 431446 – 604
Strength Primary · Warrior only6 – 919 – 2632 – 4345 – 60
Dexterity Primary · Hunter, Monk only6 – 919 – 2632 – 4345 – 60
Intelligence Primary · Sorcerer only6 – 919 – 2632 – 4345 – 60
Cooldown Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Mana Cost Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Max Mana Primary6 – 919 – 2632 – 4345 – 60
Critical Hit Chance Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Damage Primary4 – 511 – 1619 – 2627 – 36
Critical Hit Damage Primary7.7% – 10.4%23% – 31.1%38.2% – 51.8%53.6% – 72.4%
Attack Speed Primary1.9% – 2.6%5.7% – 7.8%9.6% – 12.9%13.4% – 18.1%
Critical Damage Reduction Primary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Magic Resist Primary64 – 86191 – 259319 – 431446 – 604
Gold Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Item Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Health Potion Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Mana on Kill Secondary1 – 24 – 56 – 99 – 12
XP Gained Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%

Salvage

Iron Ore: 1 + 0.05 × item level always

Gold Ore: 2 + 0.025 × item level always

Soul Shard: 1 + 0.008 × item level 40%

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