Verdant Hooded Garb

Uncommon Chest Armor

Primary

2 random affixes from 14

228

TypeChest Armor
RarityUncommon
HeroesAll
Sells for228 gold at item level 700
Gem sockets0–2 (item level 300+)
UpgradableYes, to +12
Internal idUncommonChestArmor2

Verdant Hooded Garb

UncommonChest Armor

How it drops

Killing the last monster of a wave prompts a loot roll based on that target's level. If this produces an uncommon drop, every gear slot containing eligible equipment shares equal probability, aside from Back which receives only 7% of standard weighting; the game then picks an available base from that slot with equal chance. Verdant Hooded Garb is eligible starting at enemy level 1. Normal difficulty provides item levels from 10 × (level − 1) to 10 × level + 9; Nightmare and Inferno lock enemy level at 70, calculating item level as 700 plus the map level (multiplied by 2 on Inferno).

Possible affixes

Uncommon items roll 2 primary affixes, drawn without duplicates from your hero's eligible stat pool, with armor items inherently receiving Armor on top. The stat ranges below show the formula across each item level; test any level via the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always60 – 81179 – 241298 – 402416 – 563
Strength Primary · Warrior only6 – 818 – 2430 – 4042 – 56
Dexterity Primary · Hunter, Monk only6 – 818 – 2430 – 4042 – 56
Intelligence Primary · Sorcerer only6 – 818 – 2430 – 4042 – 56
Max Health Primary54 – 72161 – 217268 – 362375 – 507
Magic Resist Primary60 – 81179 – 241298 – 402416 – 563
Dodge Chance Primary0.6% – 0.8%1.8% – 2.4%3% – 4%4.2% – 5.6%
Thorns Primary12 – 1636 – 4860 – 8183 – 113
Bonus Armor Primary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
Bonus Health Primary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
Special Ability Bonus Damage Primary9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Damage vs Healthy Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Injured Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Physical Damage Reduction Primary1.2% – 1.6%3.6% – 4.8%5.9% – 8%8.3% – 11.3%
Cold Damage Reduction Primary1.2% – 1.6%3.6% – 4.8%5.9% – 8%8.3% – 11.3%
Life Regeneration Secondary2 – 37 – 1012 – 1617 – 23
Life on Hit Secondary2 – 37 – 1012 – 1617 – 23
Gold Find Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
Item Find Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%
XP Gained Secondary2.4% – 3.2%7.1% – 9.7%11.9% – 16.1%16.7% – 22.5%

Salvage

Iron Ore : 2 + 0.05 × item level alwaysSoul Shard: 1 + 0.005 × item level 20%

Related