Kabuto of the Crimson Tempest

Legendary Helm

Primary

4 random affixes from 11

Secondary

1 random affix from 5

Whirlwind has 30% chance to inflict [Bleeding] on each hit.

Bleeding: Take Physical Damage every second.

Warrior

333

TypeHelm
RarityLegendary
HeroesWarrior
Drop level35+
Sells for333 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idLegendaryHelm2

Kabuto of the Crimson Tempest

Legendary Helm Warrior

Legendary power:Whirlwind has 30% chance to inflict Bleeding on each hit.

How it drops

Loot is rolled a single time when the final enemy of a wave falls, determined by that enemy's level. In the event of a legendary roll, any equipment slot featuring an eligible base is equally probable—Back being the exception at 7% of the standard slot rate—after which a base item is picked uniformly. Kabuto of the Crimson Tempest requires enemy level 35 or higher and drops only for Warrior. Normal mode rolls item levels from 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno difficulties, all targets are level 70, bringing item level to 700 plus map level (multiplied by 2 on Inferno).

Possible affixes

Every Legendary piece generates four primary affixes alongside one secondary affix, picked without duplicates from a stat pool that excludes anything unusable by your class; protective gear is also guaranteed to roll Armor as a baseline bonus. The stat intervals listed here reflect the underlying formula tied to item level, which you can experiment with directly using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always68 – 92204 – 276340 – 460476 – 644
Strength Primary · Warrior only7 – 920 – 2834 – 4648 – 64
Dexterity Primary · Hunter, Monk only7 – 920 – 2834 – 4648 – 64
Intelligence Primary · Sorcerer only7 – 920 – 2834 – 4648 – 64
Max Health Primary61 – 83184 – 248306 – 414428 – 580
Max Mana Primary7 – 920 – 2834 – 4648 – 64
Cooldown Reduction Primary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Magic Resist Primary68 – 92204 – 276340 – 460476 – 644
Dodge Chance Primary0.7% – 0.9%2% – 2.8%3.4% – 4.6%4.8% – 6.4%
Bonus Armor Primary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Lightning Damage Reduction Primary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Arcane Damage Reduction Primary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Life Regeneration Secondary3 – 48 – 1114 – 1819 – 26
Item Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Gold Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Health Potion Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
XP Gained Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%

Salvage

Gold Ore: 10 + 0.05 × item level always

Earth Essence: 5 + 0.025 × item level always

Soul Shard: 2 + 0.02 × item level 70%

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