Wanderer's Brimmed Hat

Common Helm

Primary

1 random affix from 11

175

TypeHelm
RarityCommon
HeroesAll
Sells for175 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idCommonHelm1

Wanderer's Brimmed Hat

CommonHelm

How it drops

Once the final enemy in a wave is slain, a single loot roll takes place at that enemy's level. If it results in a common item, each slot with an eligible base is equally likely to be chosen (Back is 7% as likely as the others), with the base item picked evenly within that slot. Wanderer's Brimmed Hat becomes eligible at enemy level 1. Normal mode features item levels from 10 × (level − 1) to 10 × level + 9, whereas in Nightmare and Inferno, every foe is level 70 and item level is 700 plus the map's level (× 2 on Inferno).

Possible affixes

Common items roll 1 primary affix selected uniquely from class-compatible stats, with defensive armor slots invariably gaining base Armor as well. Value ranges below match the formula at each item level; test custom values using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always51 – 69153 – 207255 – 345357 – 483
Strength Primary · Warrior only5 – 715 – 2126 – 3536 – 48
Dexterity Primary · Hunter, Monk only5 – 715 – 2126 – 3536 – 48
Intelligence Primary · Sorcerer only5 – 715 – 2126 – 3536 – 48
Max Health Primary46 – 62138 – 186230 – 311321 – 435
Max Mana Primary5 – 715 – 2126 – 3536 – 48
Cooldown Reduction Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Magic Resist Primary51 – 69153 – 207255 – 345357 – 483
Dodge Chance Primary0.5% – 0.7%1.5% – 2.1%2.6% – 3.4%3.6% – 4.8%
Bonus Armor Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Lightning Damage Reduction Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Arcane Damage Reduction Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Life Regeneration Secondary2 – 36 – 810 – 1414 – 19
Item Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Gold Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Health Potion Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
XP Gained Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%

Salvage

Iron Ore : 1 + 0.02 × item level alwaysSoul Shard: 1 + 0.003 × item level 10%

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