Padded Leather Coif

Common Helm

Primary

1 random affix from 11

175

TypeHelm
RarityCommon
HeroesAll
Sells for175 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idCommonHelm3

Padded Leather Coif

CommonHelm

How it drops

Loot is determined once per wave at the moment the final monster dies, evaluated at that monster's level. If the roll lands on common quality, slots with an eligible base share identical odds, save for Back at 7% of the standard rate, and a base is then selected evenly within that slot. Padded Leather Coif is eligible starting at enemy level 1. On Normal, item level varies from 10 × (level − 1) to 10 × level + 9, while on Nightmare and Inferno all enemies are level 70, making item level 700 plus the map's level (× 2 on Inferno).

Possible affixes

Common items roll 1 primary affix selected uniquely from class-compatible stats, with defensive armor slots invariably gaining base Armor as well. Value ranges below match the formula at each item level; test custom values using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always51 – 69153 – 207255 – 345357 – 483
Strength Primary · Warrior only5 – 715 – 2126 – 3536 – 48
Dexterity Primary · Hunter, Monk only5 – 715 – 2126 – 3536 – 48
Intelligence Primary · Sorcerer only5 – 715 – 2126 – 3536 – 48
Max Health Primary46 – 62138 – 186230 – 311321 – 435
Max Mana Primary5 – 715 – 2126 – 3536 – 48
Cooldown Reduction Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Magic Resist Primary51 – 69153 – 207255 – 345357 – 483
Dodge Chance Primary0.5% – 0.7%1.5% – 2.1%2.6% – 3.4%3.6% – 4.8%
Bonus Armor Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Lightning Damage Reduction Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Arcane Damage Reduction Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Life Regeneration Secondary2 – 36 – 810 – 1414 – 19
Item Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Gold Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Health Potion Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
XP Gained Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%

Salvage

Iron Ore : 1 + 0.02 × item level alwaysSoul Shard: 1 + 0.003 × item level 10%

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