Steelbound Belt
Uncommon Belt
Primary
2 random affixes from 11
228
Steelbound Belt
How it drops
Defeating the final monster in any wave triggers one loot roll calculated using that enemy's level. Upon rolling an uncommon piece, each slot that features a viable base has an equal chance to be picked (excluding Back, which carries 7% of standard slot weight), followed by an even selection among bases in the chosen slot. Steelbound Belt can drop starting from enemy level 1. Normal mode generates item levels ranging from 10 × (level − 1) to 10 × level + 9; Nightmare and Inferno set enemy level to 70, awarding an item level of 700 plus the map level (× 2 on Inferno).
Possible affixes
Uncommon items roll 2 primary affixes, picked without duplicates from the pool after excluding stats your hero cannot obtain. The ranges below display the roll formulas for each item level, which can also be tested in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Dexterity Primary · Hunter, Monk only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Intelligence Primary · Sorcerer only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Max Health Primary | 54 – 72 | 161 – 217 | 268 – 362 | 375 – 507 |
| Dodge Chance Primary | 0.6% – 0.8% | 1.8% – 2.4% | 3% – 4% | 4.2% – 5.6% |
| Magic Resist Primary | 60 – 81 | 179 – 241 | 298 – 402 | 416 – 563 |
| Mana Cost Reduction Primary | 1.2% – 1.6% | 3.6% – 4.8% | 5.9% – 8% | 8.3% – 11.3% |
| Bonus Potion Charges Primary | 1 – 1 | 1 – 1 | 1 – 1 | 1 – 1 |
| Cooldown Reduction Primary | 1.2% – 1.6% | 3.6% – 4.8% | 5.9% – 8% | 8.3% – 11.3% |
| Attack Speed Primary | 1.8% – 2.4% | 5.4% – 7.2% | 8.9% – 12.1% | 12.5% – 16.9% |
| Thorns Primary | 12 – 16 | 36 – 48 | 60 – 81 | 83 – 113 |
| Health Potion Find Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Life Regeneration Secondary | 2 – 3 | 7 – 10 | 12 – 16 | 17 – 23 |
| Mana on Kill Secondary | 1 – 2 | 4 – 5 | 6 – 8 | 8 – 11 |
| XP Gained Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |