Crimson Ritual Kilt

Rare Pants

Primary

3 random affixes from 11

Secondary

1 random affix from 5

Sorcerer, Monk

280

TypePants
RarityRare
HeroesSorcerer, Monk
Sells for280 gold at item level 700
Gem sockets0–2 (item level 300+)
UpgradableYes, to +12
Internal idRarePant5

Crimson Ritual Kilt

Rare Pants Sorcerer Monk

How it drops

Finishing a wave by eliminating its last enemy triggers a single loot roll based on that target's level. If the rarity check lands on rare, all slots with an eligible base are weighted equally, excluding the Back slot which rolls at 7% of the usual rate; an item base is then chosen evenly from that slot. The Crimson Ritual Kilt is available starting at enemy level 1 and drops solely for Sorcerers and Monks. Normal difficulty generates item levels between 10 × (level − 1) and 10 × level + 9, whereas Nightmare and Inferno fix monsters at level 70, making item level 700 plus the map's level (multiplied by 2 on Inferno).

Possible affixes

Rare gear rolls 3 primary affixes and 1 secondary affix without duplicates from the pool, excluding any stats your class cannot roll; armor pieces additionally receive a guaranteed Armor roll. The values below reflect the formula across each item level, which can be previewed in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always64 – 86191 – 259319 – 431446 – 604
Strength Primary · Warrior only6 – 919 – 2632 – 4345 – 60
Dexterity Primary · Hunter, Monk only6 – 919 – 2632 – 4345 – 60
Intelligence Primary · Sorcerer only6 – 919 – 2632 – 4345 – 60
Max Health Primary57 – 78172 – 233287 – 388402 – 543
Magic Resist Primary64 – 86191 – 259319 – 431446 – 604
Dodge Chance Primary0.6% – 0.9%1.9% – 2.6%3.2% – 4.3%4.5% – 6%
Thorns Primary13 – 1738 – 5264 – 8689 – 121
Bonus Armor Primary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Bonus Health Primary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Poison Damage Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Physical Damage Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Life Regeneration Secondary3 – 38 – 1013 – 1718 – 24
Life on Hit Secondary3 – 38 – 1013 – 1718 – 24
Gold Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Item Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
XP Gained Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%

Salvage

Iron Ore: 1 + 0.05 × item level always

Gold Ore: 2 + 0.025 × item level always

Soul Shard: 1 + 0.008 × item level 40%

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