Iron Arming Sword

Common Weapon

148–200 DPS

at item level 700, any speed 0.8–1.2

Primary

1 random affix from 26

Warrior, Sorcerer

228

TypeWeapon (Sword)
RarityCommon
HeroesWarrior, Sorcerer
Sells for228 gold at item level 700
Gem sockets0–3 (item level 300+)
UpgradableYes, to +12
Internal idCommonSword1

Iron Arming Sword

Common Weapon Warrior Sorcerer

How it drops

Each wave resolves its loot roll once when its final creature is defeated, based on that creature's level. If this produces common gear, all equipment slots with eligible bases share equal probability—save for Back, which is 7% as likely—before picking a base uniformly within that slot. Iron Arming Sword becomes eligible at enemy level 1 and drops solely for Warrior and Sorcerer. On Normal, item level spans 10 × (level − 1) to 10 × level + 9. Throughout Nightmare and Inferno, every monster is level 70, meaning item level becomes 700 plus the map's level (multiplied by 2 on Inferno).

Possible affixes

Gear of Common rarity generates with 1 primary affix, pulled without duplicate rolls from the eligible stat pool for your hero class. The listed ranges reflect the roll formula per item level; use the item roll calculator to preview specific levels.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only5 – 715 – 2126 – 3536 – 48
Dexterity Primary · Hunter, Monk only5 – 715 – 2126 – 3536 – 48
Intelligence Primary · Sorcerer only5 – 715 – 2126 – 3536 – 48
Damage Primary3 – 49 – 1215 – 2121 – 29
Critical Hit Damage Primary6.1% – 8.3%18.4% – 24.8%30.6% – 41.4%42.8% – 58%
Attack Speed Primary1.5% – 2.1%4.6% – 6.2%7.7% – 10.4%10.7% – 14.5%
Basic Attack Damage Primary7.1% – 9.7%21.4% – 29%35.7% – 48.3%50% – 67.6%
Strong Attack Damage Primary7.1% – 9.7%21.4% – 29%35.7% – 48.3%50% – 67.6%
Special Ability Bonus Damage Primary8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Physical Damage Primary · Warrior, Hunter, Monk only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Fire Damage Primary · Warrior, Sorcerer only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Cold Damage Primary · Sorcerer only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Lightning Damage Primary · Sorcerer, Monk only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Poison Damage Primary · Hunter only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Arcane Damage Primary · Hunter only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Damage vs Healthy Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Injured Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Slowed Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Immobilized Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Elite Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Bleeding Primary · Warrior only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Distant Primary · Sorcerer, Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Poisoned Primary · Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage Over Time Primary · Warrior, Sorcerer, Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Burned Primary · Sorcerer only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Vulnerable Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Life on Hit Secondary2 – 36 – 810 – 1414 – 19
Life on Kill Secondary6 – 818 – 2531 – 4143 – 58
Mana on Kill Secondary1 – 13 – 45 – 77 – 10

Salvage

Iron Ore : 1 + 0.02 × item level alwaysSoul Shard: 1 + 0.003 × item level 10%

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