Woodsman's Hatchet
Common Weapon
148–200 DPS
at item level 700, any speed 0.8–1.2
Primary
1 random affix from 26
Warrior, Monk
228
Woodsman's Hatchet
Common Weapon Warrior Monk
How it drops
Wave completion triggers a single loot roll using the level of the final slain enemy. When this roll yields a common item, qualifying gear slots share an identical roll chance—except Back, which has only a 7% relative probability—followed by a uniform selection among that slot's base items. The Woodsman's Hatchet enters the pool at enemy level 1, dropping exclusively for Warrior and Monk. On Normal difficulty, item level spans from 10 × (level − 1) to 10 × level + 9. In Nightmare and Inferno, all foes are level 70, establishing an item level of 700 plus the map's level (× 2 on Inferno).
Possible affixes
Gear of Common rarity generates with 1 primary affix, pulled without duplicate rolls from the eligible stat pool for your hero class. The listed ranges reflect the roll formula per item level; use the item roll calculator to preview specific levels.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Dexterity Primary · Hunter, Monk only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Intelligence Primary · Sorcerer only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Damage Primary | 3 – 4 | 9 – 12 | 15 – 21 | 21 – 29 |
| Critical Hit Damage Primary | 6.1% – 8.3% | 18.4% – 24.8% | 30.6% – 41.4% | 42.8% – 58% |
| Attack Speed Primary | 1.5% – 2.1% | 4.6% – 6.2% | 7.7% – 10.4% | 10.7% – 14.5% |
| Basic Attack Damage Primary | 7.1% – 9.7% | 21.4% – 29% | 35.7% – 48.3% | 50% – 67.6% |
| Strong Attack Damage Primary | 7.1% – 9.7% | 21.4% – 29% | 35.7% – 48.3% | 50% – 67.6% |
| Special Ability Bonus Damage Primary | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Fire Damage Primary · Warrior, Sorcerer only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Cold Damage Primary · Sorcerer only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Lightning Damage Primary · Sorcerer, Monk only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Poison Damage Primary · Hunter only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Arcane Damage Primary · Hunter only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Damage vs Healthy Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Injured Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Slowed Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Immobilized Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Elite Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Bleeding Primary · Warrior only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Distant Primary · Sorcerer, Hunter only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Poisoned Primary · Hunter only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage Over Time Primary · Warrior, Sorcerer, Hunter only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Burned Primary · Sorcerer only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Vulnerable Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Life on Hit Secondary | 2 – 3 | 6 – 8 | 10 – 14 | 14 – 19 |
| Life on Kill Secondary | 6 – 8 | 18 – 25 | 31 – 41 | 43 – 58 |
| Mana on Kill Secondary | 1 – 1 | 3 – 4 | 5 – 7 | 7 – 10 |