Raincaller Bow

Legendary Weapon

197–267 DPS

at item level 700, any speed 0.8–1.2

Primary

4 random affixes from 26

Secondary

1 random affix from 3

Casting a basic attack has a 10% chance to also cast Arcane Arrowstorm for free.

Hunter

432

TypeWeapon (Bow)
RarityLegendary
HeroesHunter
Drop level30+
Sells for432 gold at item level 700
Gem sockets0–3 (item level 300+)
UpgradableYes, to +12
Internal idLegendaryBow1

Raincaller Bow

Legendary Weapon Hunter

Legendary power:

Casting a basic attack has a 10% chance to also cast Arcane Arrowstorm for free.

How it drops

Wave loot generates a single time upon defeating the final foe of the pack, matching that monster's level. When a legendary drop occurs, each equipment slot containing valid bases shares an equal weighting—except Back, which has only 7% of standard slot weight—followed by an even roll among that slot's bases. Raincaller Bow enters the loot pool starting at enemy level 30 and is exclusive to the Hunter. Drops on Normal difficulty roll an item level between 10 × (level − 1) and 10 × level + 9. In Nightmare and Inferno, foes are fixed at level 70, making item level 700 plus the map level (doubled on Inferno).

Possible affixes

Legendary gear rolls with 4 primary affixes and 1 secondary affix, selected without duplicates from the affix pool after excluding stats unavailable to your hero class. The ranges listed below correspond to the roll formula for each item level, which can also be tested using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only7 – 920 – 2834 – 4648 – 64
Dexterity Primary · Hunter, Monk only7 – 920 – 2834 – 4648 – 64
Intelligence Primary · Sorcerer only7 – 920 – 2834 – 4648 – 64
Damage Primary4 – 612 – 1720 – 2829 – 39
Critical Hit Damage Primary8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Attack Speed Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Basic Attack Damage Primary9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Strong Attack Damage Primary9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Special Ability Bonus Damage Primary10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Physical Damage Primary · Warrior, Hunter, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Fire Damage Primary · Warrior, Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Cold Damage Primary · Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Lightning Damage Primary · Sorcerer, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Poison Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Arcane Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Damage vs Healthy Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Injured Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Slowed Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Immobilized Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Elite Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Bleeding Primary · Warrior only13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Distant Primary · Sorcerer, Hunter only13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Poisoned Primary · Hunter only13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage Over Time Primary · Warrior, Sorcerer, Hunter only13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Burned Primary · Sorcerer only13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Vulnerable Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Life on Hit Secondary3 – 48 – 1114 – 1819 – 26
Life on Kill Secondary8 – 1124 – 3341 – 5557 – 77
Mana on Kill Secondary1 – 24 – 67 – 910 – 13

Salvage

Gold Ore: 10 + 0.05 × item level always

Earth Essence: 5 + 0.025 × item level always

Soul Shard: 2 + 0.02 × item level 70%

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