Forged Warhammer

Uncommon Weapon

173–233 DPS

at item level 700, any speed 0.8–1.2

Primary

2 random affixes from 26

Warrior, Sorcerer, Monk

296

TypeWeapon (Mace)
RarityUncommon
HeroesWarrior, Sorcerer, Monk
Sells for296 gold at item level 700
Gem sockets0–3 (item level 300+)
UpgradableYes, to +12
Internal idUncommonMace1

Forged Warhammer

Uncommon Weapon Warrior Sorcerer Monk

How it drops

At the end of a wave, the demise of the final enemy triggers one loot roll at that target's level. When the roll awards an uncommon item, eligible slots receive equal weight (with Back sitting at only 7% of standard chance), followed by an even selection among bases in that slot. Forged Warhammer enters eligibility at enemy level 1 and drops exclusively for Warrior and Sorcerer and Monk. On Normal, item levels range between 10 × (level − 1) and 10 × level + 9. On Nightmare and Inferno, enemies are level 70, establishing item level as 700 plus the map level (doubled on Inferno).

Possible affixes

Uncommon items roll 2 primary affixes, picked without duplicates from the pool after excluding stats your hero cannot obtain. The ranges below display the roll formulas for each item level, which can also be tested in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6 – 818 – 2430 – 4042 – 56
Dexterity Primary · Hunter, Monk only6 – 818 – 2430 – 4042 – 56
Intelligence Primary · Sorcerer only6 – 818 – 2430 – 4042 – 56
Damage Primary4 – 511 – 1418 – 2425 – 34
Critical Hit Damage Primary7.1% – 9.7%21.4% – 29%35.7% – 48.3%50% – 67.6%
Attack Speed Primary1.8% – 2.4%5.4% – 7.2%8.9% – 12.1%12.5% – 16.9%
Basic Attack Damage Primary8.3% – 11.3%25% – 33.8%41.6% – 56.3%58.3% – 78.9%
Strong Attack Damage Primary8.3% – 11.3%25% – 33.8%41.6% – 56.3%58.3% – 78.9%
Special Ability Bonus Damage Primary9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Physical Damage Primary · Warrior, Hunter, Monk only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Fire Damage Primary · Warrior, Sorcerer only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Cold Damage Primary · Sorcerer only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Lightning Damage Primary · Sorcerer, Monk only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Poison Damage Primary · Hunter only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Arcane Damage Primary · Hunter only9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Damage vs Healthy Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Injured Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Slowed Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Immobilized Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Elite Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Bleeding Primary · Warrior only11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Distant Primary · Sorcerer, Hunter only11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Poisoned Primary · Hunter only11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage Over Time Primary · Warrior, Sorcerer, Hunter only11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Burned Primary · Sorcerer only11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Damage vs Vulnerable Primary11.9% – 16.1%35.7% – 48.3%59.5% – 80.5%83.3% – 112.7%
Life on Hit Secondary2 – 37 – 1012 – 1617 – 23
Life on Kill Secondary7 – 1021 – 2936 – 4850 – 68
Mana on Kill Secondary1 – 24 – 56 – 88 – 11

Salvage

Iron Ore : 2 + 0.05 × item level alwaysSoul Shard: 1 + 0.005 × item level 20%

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