Ironbound Warstaff

Rare Weapon

185–250 DPS

at item level 700, any speed 0.8–1.2

Primary

3 random affixes from 26

Secondary

1 random affix from 3

Sorcerer, Monk

364

TypeWeapon (Staff)
RarityRare
HeroesSorcerer, Monk
Sells for364 gold at item level 700
Gem sockets0–3 (item level 300+)
UpgradableYes, to +12
Internal idRareStaff2

Ironbound Warstaff

Rare Weapon Sorcerer Monk

How it drops

Whenever the last creature in a wave falls, a single loot roll is generated based on its level. If the outcome is rare quality, slots with qualifying bases share equal selection odds—save for the Back slot, which rolls at 7% of the standard probability—after which a base within that slot is chosen at random. Ironbound Warstaff enters the drop table at enemy level 1 and drops solely for Sorcerer and Monk. Normal difficulty determines item level using the formula 10 × (level − 1) to 10 × level + 9. In Nightmare and Inferno, all monsters are level 70, granting an item level of 700 plus the current map level (× 2 on Inferno).

Possible affixes

Rare items roll with 3 primary affixes and 1 secondary affix, drawn without duplicates from the pool after excluding stats unavailable to your hero. The values listed below reflect the core stat formulas across each item level; test individual levels using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6 – 919 – 2632 – 4345 – 60
Dexterity Primary · Hunter, Monk only6 – 919 – 2632 – 4345 – 60
Intelligence Primary · Sorcerer only6 – 919 – 2632 – 4345 – 60
Damage Primary4 – 511 – 1619 – 2627 – 36
Critical Hit Damage Primary7.7% – 10.4%23% – 31.1%38.2% – 51.8%53.6% – 72.4%
Attack Speed Primary1.9% – 2.6%5.7% – 7.8%9.6% – 12.9%13.4% – 18.1%
Basic Attack Damage Primary8.9% – 12.1%26.8% – 36.2%44.6% – 60.4%62.5% – 84.5%
Strong Attack Damage Primary8.9% – 12.1%26.8% – 36.2%44.6% – 60.4%62.5% – 84.5%
Special Ability Bonus Damage Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Physical Damage Primary · Warrior, Hunter, Monk only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Fire Damage Primary · Warrior, Sorcerer only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Cold Damage Primary · Sorcerer only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Lightning Damage Primary · Sorcerer, Monk only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Poison Damage Primary · Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Arcane Damage Primary · Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Healthy Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Injured Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Slowed Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Immobilized Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Elite Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Bleeding Primary · Warrior only12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Distant Primary · Sorcerer, Hunter only12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Poisoned Primary · Hunter only12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage Over Time Primary · Warrior, Sorcerer, Hunter only12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Burned Primary · Sorcerer only12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Vulnerable Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Life on Hit Secondary3 – 38 – 1013 – 1718 – 24
Life on Kill Secondary8 – 1023 – 3138 – 5254 – 72
Mana on Kill Secondary1 – 24 – 56 – 99 – 12

Salvage

Iron Ore: 1 + 0.05 × item level always

Gold Ore: 2 + 0.025 × item level always

Soul Shard: 1 + 0.008 × item level 40%

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