Lunar Crescent Staff
Rare Weapon
185–250 DPS
at item level 700, any speed 0.8–1.2
Primary
3 random affixes from 26
Secondary
1 random affix from 3
Sorcerer, Monk
364
Lunar Crescent Staff
Rare Weapon Sorcerer Monk
How it drops
A wave's completion triggers one loot roll when the final enemy perishes, scaling to its specific level. Should a rare item drop, all slots boasting an eligible base are weighted equally—except Back, which has only 7% of the standard likelihood—with an item base subsequently chosen evenly from that slot. Lunar Crescent Staff is eligible starting from enemy level 1 and only drops for Sorcerer and Monk. On Normal, item levels fall between 10 × (level − 1) and 10 × level + 9. Throughout Nightmare and Inferno, enemies are set to level 70, fixing item level at 700 plus the map level (doubled on Inferno).
Possible affixes
Rare items roll with 3 primary affixes and 1 secondary affix, drawn without duplicates from the pool after excluding stats unavailable to your hero. The values listed below reflect the core stat formulas across each item level; test individual levels using the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Dexterity Primary · Hunter, Monk only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Intelligence Primary · Sorcerer only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Damage Primary | 4 – 5 | 11 – 16 | 19 – 26 | 27 – 36 |
| Critical Hit Damage Primary | 7.7% – 10.4% | 23% – 31.1% | 38.2% – 51.8% | 53.6% – 72.4% |
| Attack Speed Primary | 1.9% – 2.6% | 5.7% – 7.8% | 9.6% – 12.9% | 13.4% – 18.1% |
| Basic Attack Damage Primary | 8.9% – 12.1% | 26.8% – 36.2% | 44.6% – 60.4% | 62.5% – 84.5% |
| Strong Attack Damage Primary | 8.9% – 12.1% | 26.8% – 36.2% | 44.6% – 60.4% | 62.5% – 84.5% |
| Special Ability Bonus Damage Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Fire Damage Primary · Warrior, Sorcerer only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Cold Damage Primary · Sorcerer only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Lightning Damage Primary · Sorcerer, Monk only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Poison Damage Primary · Hunter only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Arcane Damage Primary · Hunter only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Healthy Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Injured Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Slowed Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Immobilized Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Elite Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Bleeding Primary · Warrior only | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Distant Primary · Sorcerer, Hunter only | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Poisoned Primary · Hunter only | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage Over Time Primary · Warrior, Sorcerer, Hunter only | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Burned Primary · Sorcerer only | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Vulnerable Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Life on Hit Secondary | 3 – 3 | 8 – 10 | 13 – 17 | 18 – 24 |
| Life on Kill Secondary | 8 – 10 | 23 – 31 | 38 – 52 | 54 – 72 |
| Mana on Kill Secondary | 1 – 2 | 4 – 5 | 6 – 9 | 9 – 12 |
Salvage
Iron Ore: 1 + 0.05 × item level always
Gold Ore: 2 + 0.025 × item level always
Soul Shard: 1 + 0.008 × item level 40%