Redwood Hunting Bow
Uncommon Weapon
173–233 DPS
at item level 700, any speed 0.8–1.2
Primary
2 random affixes from 26
Hunter
296
Redwood Hunting Bow
Uncommon Weapon Hunter
How it drops
Loot rolls once per wave when the final foe dies, scaling to its level. If the outcome is uncommon, gear slots with valid options have equal weight—except Back, which rolls at 7% the rate of the others—and a base is chosen uniformly from that slot. Redwood Hunting Bow is eligible from enemy level 1 and only drops for Hunter. Item level on Normal sits between 10 × (level − 1) and 10 × level + 9, while Nightmare and Inferno set enemy level to 70 and item level to 700 plus the map's level (× 2 on Inferno).
Possible affixes
Uncommon items roll 2 primary affixes, picked without duplicates from the pool after excluding stats your hero cannot obtain. The ranges below display the roll formulas for each item level, which can also be tested in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Dexterity Primary · Hunter, Monk only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Intelligence Primary · Sorcerer only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Damage Primary | 4 – 5 | 11 – 14 | 18 – 24 | 25 – 34 |
| Critical Hit Damage Primary | 7.1% – 9.7% | 21.4% – 29% | 35.7% – 48.3% | 50% – 67.6% |
| Attack Speed Primary | 1.8% – 2.4% | 5.4% – 7.2% | 8.9% – 12.1% | 12.5% – 16.9% |
| Basic Attack Damage Primary | 8.3% – 11.3% | 25% – 33.8% | 41.6% – 56.3% | 58.3% – 78.9% |
| Strong Attack Damage Primary | 8.3% – 11.3% | 25% – 33.8% | 41.6% – 56.3% | 58.3% – 78.9% |
| Special Ability Bonus Damage Primary | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Fire Damage Primary · Warrior, Sorcerer only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Cold Damage Primary · Sorcerer only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Lightning Damage Primary · Sorcerer, Monk only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Poison Damage Primary · Hunter only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Arcane Damage Primary · Hunter only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Damage vs Healthy Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Injured Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Slowed Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Immobilized Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Elite Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Bleeding Primary · Warrior only | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Distant Primary · Sorcerer, Hunter only | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Poisoned Primary · Hunter only | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage Over Time Primary · Warrior, Sorcerer, Hunter only | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Burned Primary · Sorcerer only | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Vulnerable Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Life on Hit Secondary | 2 – 3 | 7 – 10 | 12 – 16 | 17 – 23 |
| Life on Kill Secondary | 7 – 10 | 21 – 29 | 36 – 48 | 50 – 68 |
| Mana on Kill Secondary | 1 – 2 | 4 – 5 | 6 – 8 | 8 – 11 |